Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

The model has a UE4 Skeleton

If rigged to the Epic skeleton, IK bones are included: (Yes)

Note that the model is not proportioned 1 to 1 with the dummy, so when playing animation, the IK bones follow the arms and legs at a small distance, as it looks like, you can see on the example of my other character

https://youtu.be/3dC3DMv2hxU

Animated: (no)

Number of Animations:-

Animation types (Root Motion/In-place):

Number of characters: 1

Vertex counts of characters: 40015 – 67086

Number of Materials and Material Instances: 19

Number of Textures: 97

Texture Resolutions: (32×32,256×256,512×512,1024×1024,2048×2048,4096×4096)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation:

how to use the model in the sequencer

Important/Additional Notes: 

Press:

  • 1 to play the transformation
  • 2 to stop the transformation
  • 3 to reset the transformation
  • 4 to play the scream

For blueprint to work correctly you need (if you plan to use third person movement) to import the Third Person Template UE4, this will load the required movement bindings into your project, after which the Third Person Template can be deleted.

In case you do not plan to use third person movement, please delete the parameters responsible for movement in Blueprint.

操纵:(是)

装备史诗骨架:(是的)

该模型有一个 UE4骨架

如果被装配到史诗骨架上,IK骨骼包括在内:(是的)

请注意,模型与假人不是1比1的比例,所以在播放动画时,IK骨骼跟随手臂和腿在一个小的距离,因为它看起来像,你可以看到我的另一个角色的例子

https://youtu.be/3dC3DMv2hxU

动画:(没有)

动画数量:-

动画类型(根运动/就地):

字符数:1

字符顶点数:40015-67086

材质和材质实例数:19

纹理数量:97

纹理分辨率:(32×32,256×256,512×512,1024×1024,2048×2048,4096×4096)

支持的开发平台:

视窗:(是)

Mac:(是)

文件:

如何在测序器中使用模型

重要/附加注意事项: 

新闻界:

  • 1玩转
  • 2停止转型
  • 3重置转换
  • 4播放尖叫

要使蓝图正常工作,您需要(如果您计划使用第三人称移动)导入第三人称模板UE4,这会将所需的移动绑定加载到您的项目中,之后可以删除第三人称模

如果您不打算使用第三人称移动,请删除蓝图中负责移动的参数。










Preview
UE video preview

images are rendered in UE5

Disclamer 

The scene and animation in the preview are not included in the project

Feature:

  • Separate mesh parts

  • 52 Face blend shapes/morph target (supporting LiveLink Face from Apple)

  • 5 ready-made facial emotions

  • Morph target Transformation to Banshee

  • Morph target Teeth

  • Hair/Cloth physics simulation

  • Face/body dirt mask

  • Blood mask:

  • Face 8

  • Hands 1

  • Changing color Skin/Eyes/Dress

  • The model has a UE4 Skeleton

Character:

  • Polygons: 35352

  • Vertices: 40015

  • Triangles: 42122

YoungHair:

  • Polygons: 12663

  • Vertices: 19233

  • Triangles: 24998

OldHair:

  • Polygons: 12511

  • Vertices: 25167

  • Triangles: 25290

预览
UE视频预览

图像在UE5中呈现

披露者 

预览中的场景和动画不包含在项目中

特征:

  • 分离网状部件

  • 52个脸部混合形状/变形目标(支持来自苹果的LiveLink脸)

  • 5现成的面部情绪

  • 变形目标 变身女妖

  • 变形目标牙齿

  • 头发/布料物理模拟

  • 面部/身体污垢面膜

  • 血面具:

  • 脸8

  • 手1

  • 改变颜色皮肤/眼睛/衣服

  • 该模型有一个 UE4骨架

性格:

  • 多边形:35352

  • 顶点:40015

  • 三角形:42122

杨海尔:

  • 多边形:12663

  • 顶点:19233

  • 三角形:24998

奥德海尔:

  • 多边形:12511

  • 顶点:25167

  • 三角形:25290

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