Features: (Please include a full, comprehensive list of the features of the product)
Separated meshes for:
Head
Hair
Hands
Boots
Rigged: Yes
Rigged to Epic skeleton: No
Animated: Yes
Number of Animations: 6
Animation types: In-place
Number of characters: 1
Vertex counts of characters: 159462
Polycount:
head…………………………………31,120 tris
Hair…………………………………44,250 tris
Beard………………………………60,804 tris
eyebrows and eyelashes…3,392 tris
Glasses………………………….. 5,160 tris
2 hands……..;…………………..15,248 tris
outfit……………………………….. 100k tris
Number of Materials: 6
Number of Material Instances: 16
Number of Textures: 8
Texture Resolutions:
- T-shirt…………………….4096 x 4096
- Pants ……………………..4096 x 2048
- Boots …………………….4096 x 2048
- Hands…………………….2048 x 2048
- Head………………………. 4096 x 4096
- Facial………………………4096 x 4096
- Glasses…………………….4096 x 2048
- lense………………………. 4096 x 2048
PBR metalness roughness:
- normal
- AO
- basecolor
- roughness
- metallic
- Additions:
- emissive
- opacity
- scattaring
Supported Development Platforms:
Windows: Yes
Mac: Yes
特点:(请包括一个完整的,全面的产品功能列表)
分离的网格:
头
头发
手
靴子,靴子
操纵:是的
装备史诗骨架:不
动画:是的
动画数量:6
动画类型:就地
字符数:1
字符顶点数:159462
Polycount的:
头。………………………………..31,120三
头发。………………………………..44,250三
胡子。……………………………..60,804三
眉毛和睫毛。..3,392三
眼镜。…………………………. 5,160三
两只手。…….;…………………..15,248三
服装。………………………………. 100k三角
材料数量:6
材质实例数:16
纹理数量:8
纹理分辨率:
- T恤。……………………4096×4096
- 裤子。…………………….4096×2048
- 靴子。……………………4096×2048
- 手。……………………2048×2048
- 头。……………………… 4096×4096
- 面部。……………………..4096×4096
- 眼镜。……………………4096×2048
- 莱斯。……………………… 4096×2048
PBR金属粗糙度:
- 正常
- 敖
- 底色,底色
- 粗糙度
- 金属的
- 补充资料:
- 发射,发射
- 不透明度
- 惊吓,惊吓
支持的开发平台:
Windows:是的
Mac:是的
High quality x2 3D models of Santa Claus.
Production pipeline for AAA PC/Console games:
High poly – Zbrush
Low poly, UV – Maya
Baking in Marmoset toolbag
Texturing in Substance painter
Hair – Maya Xgen realtime pipeline (hair cards)
List of Demo animations https://youtu.be/oKDLegds7RQ
Idle
Walk_FWD
Run_FWD
Jump
Fall_loop
Land
________________________Topology – Low poly_____________________
Professional topology for Games:
- reasonable polycount according to AAA standarts
- topology is uniform and have a good flow
- separate pieces laying on top of each other have a similar topology
- reduced polycount in less visible areas
- logicly merged meshes
- normals are unlocked
- triangulated mesh in necessary areas to prevent non planar faces
_________________________UV_________________________
Professional UV Layout:
- uv’s are well packed
- texel density remaining the same (except hidden parts)
- merged uv shells as much as possible
- uv seams placed in hidden areas
- reduced shell size in low visibility areas
- checked UV direction with pattern layout
- no distortion
- for hard edges there is a cut on the uv, but not the over way
- UV is straight where it possible
___________________________Textures________________________
Professional texture:
- level of detail is constant through all textures, there are no too sharp or too blurry areas
- pbr checker doesn’t have big red areas on both 30 and 50 srgb
- materials are well defined on all the channels and have a good separation no visible texture seams
- project is adjusted with unreal log fil
圣诞老人的高品质x2 3d模型。
AAA PC/控制台游戏的生产流水线:
高聚Z刷
低聚,UV-Maya
在Marmoset toolbag中烘烤
物质画家的纹理
头发-Maya xgen实时管道(发卡)
演示动画列表 https://youtu.be/oKDLegds7RQ
闲置
步行/步行
Run_FWD
跳转
[医]堕落
土地
________________________拓扑-低聚_____________________
游戏的专业拓扑:
- 根据AAA标准进行合理的polycount
- 拓扑均匀,流动良好
- 铺设在彼此顶部的单独件具有类似的拓扑结构
- 减少可见区域的polycount
- 逻辑合并网格
- 法线解锁
- 必要区域的三角网格,以防止非平面面
_________________________UV_________________________
专业UV布局:
- 紫外线包装良好
- 纹素密度保持不变(隐藏部分除外)
- 尽可能合并uv壳
- 放置在隐藏区域的uv接缝
- 低能见度区域的外壳尺寸减小
- 用图案布局检查UV方向
- 无失真
- 对于硬边,uv上有一个切口,但不是过度的方式
- 紫外线在可能的情况下是直的
___________________________纺织品________________________
专业质感:
- 所有纹理的细节水平都是恒定的,没有太尖锐或太模糊的区域
- pbr检查器在30和50srgb上没有大红色区域
- 材料在所有通道上都有很好的定义,并且有很好的分离,没有可见的纹理接缝
- 项目用虚幻日志fil进行调整
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