Features:
- Motion Matching
- High fidelity character locomotion in a single node
- Support for cut clips
- Optimized pose search
- Trait / tag system
- Pose Matching
- Multi-Pose Matching
- Transition Matching
- Motion Snapshot – seamless matching between states
- Foot Locking (as seen in Strider)
- Distance Matching
- Distance matching support for motion matching node
Note: Please see the documentation for a full feature set.
Communication / Support:
- Email (See documentation)
Code Modules:
- MotionSymphony – Editor Module
- MotionSymphonyEditor – Editor Module
Number of Blueprints: 0
Number of C++ Classes: ~125
Network Replicated: See F.A.Q for details
Supported Development Platforms: Win32, Win64
Supported Target Build Platforms: Win32, Win64
Documentation: Motion Symphony Documentation
Example Project: Download Example Project Here
Important/Additional Notes: No animations or assets included with the plugin. Please download the example project for access to sample animations.
特征:
- 运动匹配
- 单个节点中的高保真字符运动
- 支持剪切剪辑
- 优化姿势搜索
- 特性/标签系统
- 姿势匹配
- 多姿势匹配
- 过渡匹配
- 运动快照-状态之间的无缝匹配
- 脚锁(如Strider所见)
- 距离匹配
- 运动匹配节点的距离匹配支持
注意:请参阅完整功能集的文档。
通讯/支援:
- 电子邮件(见 文件)
代码模块:
- MotionSymphony-编辑器模块
- MotionSymphonyEditor-编辑器模块
蓝图数目:0
C++类数:~125
网络复制:请参阅 F.A.Q 有关详情
支持的开发平台:Win32、Win64
支持的目标构建平台:Win32、Win64
文件: 动态交响乐文件
示例项目: 在此下载示例项目
重要/附加说明:插件中没有动画或资产。 请下载示例项目以获取示例动画.
Note: This is not a ‘plug and play’ asset or character framework
Note: Motion Matching has animation requirements to work properly
**NEW** – Motion Symphony 2.0 is now available for UE5.3+. From UE5.3 onwards Motion Symphony will be upgraded to version 2.0 which is a vast overhaul. Please see the documentation for changes and details.
Motion Symphony is a suite of cutting edge animation tools that enable high fidelity character animation while also simplifying your animation graph. The flagship technology of ‘Motion Symphony’ is motion matching but it also contains several pose matching nodes that can either supplement motion matching or be used independently as needed. Please see the following links for more details:
Motion matching is the cutting edge in real-time interactive animation for game development and there have been many high-profile AAA games shipped over the last 4 years utilizing this same kind of technology. Motion Symphony brings motion matching to the masses in Unreal Engine 4 with quality tools and, a modular workflow and well optimized code. For more details see ‘Understanding Motion Matching’ in the documentation.
Note: Motion matching has animation requirements. Please read the F.A.Q, documentation and animation authoring guide to get a better understanding of the plugin and what is required to make it work.
Note: Motion Symphony is not an all encompassing character system or movement system. It is a set of tools for animation synthesis which can be used in your animation graph any way that works for your project.
注: 这不是一个”即插即用”的资产或角色框架
注: 运动匹配有 动画要求 要正常工作
**新** – 动感交响曲2.0 现在可用于UE5.3+。 从UE5.3开始,Motion Symphony将升级到版本2.0,这是一个巨大的大修。 有关更改和详细信息,请参阅文档。
Motion Symphony是一套尖端动画工具,可实现高保真角色动画,同时简化动画图形。 ‘Motion Symphony’的旗舰技术是运动匹配,但它也包含几个姿势匹配节点,既可以补充运动匹配,也可以根据需要独立使用。 详情请参阅以下连结:
运动匹配是游戏开发的实时交互式动画的前沿,在过去的4年里,已经有许多高知名度的AAA游戏使用了这种技术。 Motion Symphony通过高质量的工具、模块化的工作流程和经过良好优化的代码,为虚幻引擎4中的大众带来了运动匹配。 有关更多详细信息,请参阅 “了解运动匹配” 在文档中。
注: 运动匹配有动画要求。 请阅读 F.A.Q, 文件 和 动画创作指南 为了更好地理解插件以及使其工作所需的内容。
注: Motion Symphony不是一个包罗万象的角色系统或运动系统。 它是一组用于动画合成的工具,可以在动画图中使用任何适用于项目的方式。
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