Technical Details: Intended Platforms: Windows, Android, VR (Consoles supported with access to Source)
Example Project: https://drive.google.com/file/d/1bnoKdlPlSR_Hy73Wkb8HQe_YrAJeylj0/view?usp=sharing
Forum Support Thread: https://forums.unrealengine.com/showthread.php?79906-VICODynamics-a-particle-based-physics-library
Tutorials Playlist: https://www.youtube.com/playlist?list=PLrGqa6VIm-FjSZLHMKz8ROWTG7EPWnG7i
技术细节:预期平台:Windows,Android,VR(支持访问源代码的控制台)
示例项目: https://drive.google.com/file/d/1bnoKdlPlSR_Hy73Wkb8HQe_YrAJeylj0/view?usp=sharing
论坛支持线程: https://forums.unrealengine.com/showthread.php?79906-VICODynamics-a-particle-based-physics-library
教程播放列表: https://www.youtube.com/playlist?list=PLrGqa6VIm-FjSZLHMKz8ROWTG7EPWnG7i
Preview: https://youtu.be/7Rs3joj0aMU
This library is essentially engine independent, but it also simulates a much more accurate system with higher performance, support for multi-threaded and async simulation.
Feature Rundown: https://youtu.be/rXN_St1CwBk
Showcase: https://youtu.be/4xt7ydQWlwA
Can now simulate cloth, either procedurally created sheets or by converting Static Meshes into Cloth, with collision, volume preservation, attachments, tension constraints, drag modifiers, applied forces and physically simulated wind with support for occlusion! And fluids are coming soon as well.
The beauty of using a particle based simulation is that you are never limited in what you can create out of particles and constraints.
Another big feature of the VICO Dynamics physics library; is that it runs on the CPU. This means it supports a wide variety of platforms: PC, Mobile and Console! No dependencies to any hardware. Has been tested on Windows, Xbox One, PS4/5, Nintendo Switch, Android, and Meta Quest. NOTE: Console access requires source and that the UE Plugin itself is WIP for Linux and Android (supported, but not production ready just yet).
To receive source access to this plugin or the physics library via GitHub and have access to the very latest test versions, send an email with your Marketplace receipt and your GitHub username to vdue4@vicogamestudio.com
预览: https://youtu.be/7Rs3joj0aMU
这个库本质上是独立于引擎的,但它也模拟了一个更精确的系统,具有更高的性能,支持多线程和异步模拟。
功能简介: https://youtu.be/rXN_St1CwBk
展览厅: https://youtu.be/4xt7ydQWlwA
现在可以模拟布料,无论是程序创建的工作表还是通过将静态网格体转换为布料,具有碰撞、体积保存、附件、张力约束、拖动修改器、施加的力和物理模拟的风,并支持遮挡! 液体也很快就会来。
使用基于粒子的模拟的美妙之处在于,您可以从粒子和约束中创建的内容永远不会受到限制。
VICO Dynamics物理库的另一大特点是它在CPU上运行。 这意味着它支持各种各样的平台:PC,移动和控制台! 没有依赖于任何硬件。 已经在Windows,Xbox One,PS4/5,Nintendo Switch,Android和Meta Quest上进行了测试。 注意:控制台访问需要源代码,并且UE插件本身是Linux和Android的WIP(支持,但尚未准备好生产)。
若要通过GitHub接收此插件或物理库的源访问权限并访问最新的测试版本,请将您的Marketplace收据和您的GitHub用户名发送电子邮件至 vdue4@vicogamestudio.com
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