Subtitles-based lip sync
基于字幕的唇同步
Features:
- easy setup & use
- using audio envelope value to detect pauses
- using pauses in audio for real-time animation adjustments (this allow to play quite long audio sequence using a single subtitle line)
- subtitles can be separated to blocks with in-out time marks to get better result
- information gathered from audio can be saved to file to improve future animations
- can automatically load map of phrases from data table
- sources included
Code Modules:
- Text2LipSync (Runtime)
Number of Blueprints: 0
Number of C++ Classes: 4 (1 actor component exposed to blueprints)
Network Replicated: No
Supported Development Platforms: Windows x64
Supported Target Build Platforms: Windows x64
Documentation: pdf + MetaHumans Setup
Example Project: [4.19] [4.26]
Executable Demo (try before you buy): zip
Additional Notes: Please contact me if you need it for educational purposes
特征:
- 易于安装和使用
- 使用音频包络值检测暂停
- 在音频中使用暂停进行实时动画调整(这允许使用单个字幕行播放相当长的音频序列)
- 字幕可以被分离到具有输入时间标记的块,以获得更好的结果
- 从音频收集的信息可以保存到文件中,以改善未来的动画
- 可以从数据表中自动加载短语映射
- 资料来源包括
代码模块:
- Text2LipSync(运行时)
蓝图数目:0
C++类数:4个(1个暴露于蓝图的actor组件)
网络复制:没有
支持的开发平台:Windows x64
支持的目标构建平台:Windows x64
可执行演示(购买前试用): 拉链
附加说明:如果您需要用于教育目的,请与我联系
It’s a real-time subtitles-based lip sync, i.e. it requires subtitles and audio to create animation. The plugin is using provided text subtitles to generate lips sync animation for characters in real-time. Audio envelope value from the synchronously activated audio component allows to detect silent intervals and to pause animation in this intervals and adjust future animation speed. Subtitles + Sound Asset = LipSync.
>>> Please try executable demo (link below) to weigh quality of an animation before you buy the plugin! <<<
这是一个基于字幕的实时唇形同步,即它 需要 字幕和音频来创建动画。 该插件使用提供的文本字幕实时生成角色的嘴唇同步动画。 来自同步激活的音频组件的音频包络值允许检测静默间隔并在此间隔中暂停动画并调整未来的动画速度。 字幕+声音资产=LipSync。
>>> 请尝试可执行演示 (下面的链接)在购买插件之前权衡动画的质量! <<<
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