Features:
- Spline Based Procedural Generation
- Displacement Materials using High Quality Procedural Noise Shaders
- The VortexTunnel Actor facilitates the generation of Material Driven Vortex Meshes along the given Spline Path.
- Custom Data Objects are responsible for easily swapping , combining , and randomizing between different Vortex Meshes and Materials
- The VortexFX Actor is designed to generate a set of NIagara FX along the path. It works in conjunction with Niagara module scripts to calculate the points where the FX will be placed and rotated to face the direction of the Vortex at any given point
- The VortexRepeater Actor scatters a set of static meshes procedurally, along the vortex path. Custom Repeater Data contains the parameters that controls how the meshes will be scattered.
Code Modules:
- Module : ProceduralVortexTunnel ( Runtime )
- Module : ProceduralVortexEditor ( Editor )
Blueprints: 5
C++ Classes: 10
Vortex Materials : 8
Vortex Material Instances : 8
Cylinder Meshes : 8
Niagara Systems : 4
Niagara Module Scripts : 2
特征:
- 基于样条的程序生成
- 使用高质量程序噪声着色器的位移材质
- VortexTunnel Actor有助于沿给定样条路径生成材料驱动的涡流网格。
- 自定义数据对象负责在不同涡流网格体和材质之间轻松交换、组合和随机化
- VortexFX Actor旨在沿路径生成一组NIagara FX。 它与尼亚加拉模块脚本一起工作,计算外汇将被放置和旋转的点,以面对漩涡的方向在任何给定的点
- VortexRepeater Actor沿vortex路径以程序方式散射一组静态网格体。 自定义Repeater数据包含控制网格如何分散的参数。
代码模块:
- 模块:ProceduralVortexTunnel(运行时)
- 模块:ProceduralVortexEditor(编辑器)
蓝图:5
C++类:10
涡流材料:8
涡流材料实例:8
圆柱网格:8
尼亚加拉系统:4
Niagara模块脚本:2
Procedural Vortex Tunnel is a plugin that lets you build a customizable Vortex Tunnel along a given Spline path procedurally through predefined sets of parameters.
Combine and blend different types of Displacement Vortex Materials, created using High Quality Custom Noise Shaders. The custom Data Objects let you conveniently swap and randomize meshes and materials. and blend them using a distribution curve. Parameterized Material Instances give each Vortex a unique look that cater to the perfect output you are looking for.
Design and scatter custom Niagara FX along the Vortex, via the VortexFX Actor and the Module scripts that takes the position and alignment of the Vortex and generate the Niagara FX accordingly.
Procedurally Scatter Static Meshes along the Vortex via the VortexRepeater Actor. The Custom Repeater Data controls how the meshes will be scattered via custom properties.
Procedural Vortex Tunnel是一个插件,可让您通过预定义的参数集以程序方式沿着给定样条路径构建可自定义的Vortex Tunnel。
结合和混合不同类型的位移涡流材料,创建使用高品质的自定义噪声着色器。 自定义数据对象可让您方便地交换和随机化网格和材质。 并使用分布曲线将它们混合。 参数化材质实例为每个Vortex提供独特的外观,以满足您正在寻找的完美输出。
通过VortexFX Actor和模块脚本沿涡流设计和散布自定义Niagara FX,这些脚本获取涡流的位置和对齐方式,并相应地生成Niagara FX。
通过VortexRepeater Actor沿涡流以程序方式散射静态网格体。 自定义Repeater数据通过自定义属性控制网格的分散方式。
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