Features:

  • Add notes to blueprints,
  • Copy / Paste,
  • Scroll bar,
  • Zoom,
  • Customize look,
  • Note viewer for searching / filtering the notes,
  • Tracking options: priority, status and tags,

Code Modules:

  • BlueprintNoteEditor (EditorMode)
  • BlueprintNoteRuntime (Runtime)

Number of Blueprints: 0,

Number of C++ Classes: 18

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

特征:

  • 向蓝图添加注释,
  • 复制/粘贴,
  • 滚动条,
  • 缩放/缩放,
  • 自定义外观,
  • 用于搜索/过滤笔记的笔记查看器,
  • 跟踪选项:优先级、状态和标签,

代码模块:

  • BlueprintNoteEditor(编辑模式)
  • 蓝图时间(运行时)

蓝图数目:0,

C++类数:18

支持的开发平台:Windows

支持的目标构建平台:Windows










Plugin adds possibility to create sticky notes in Blueprints. Handy when you want to write more detailed informations as TODOs, issues or descriptions. Regular blueprint comments are great for small amount of text but when you want to write something complex they broke blueprint visibility. What’s cool about notes is that they won’t break your Blueprints even if someone from your team doesn’t have the plugin.

Showcase

Level Notes Showcase

Global Notes Showcase

How to add new note:

  • Right click on Blueprint you are editing,
  • In search: Add Sticky Note,

How to customize notes:

  • Go to project settings,
  • Scroll down,
  • Select Sticky Notes in Blueprint Note category,
  • You can change: title font size, title color, shadow color, shadow offset, content color, content background color, content font size, content padding and border color,

How to add Level Note (4.27 with 1.4 update)

  • Open your level,
  • Using Place Actors place Sticky Level Note,

1.1 Update:

  • Added possibility to find notes in Find In Blueprints,

1.2 Update:

  • Added possibility to customize each note separately,

1.3 Update:

  • Added tracking options: priority, status, tags,
  • Added Blueprint Note Viewer for searching / filtering the notes,

1.4 Update: (4.27 only)

NEW Sticky Level Notes

Features:

  • Ability to add sticky notes to your maps,
  • As the Blueprints Notes, they won’t break your project. They are not saved in the level as they are stored as JSON files separately, 
  • Note visible in editor and/or in-game editor, 
  • Customizable like Blueprint Sticky Notes,
  • Beams,
  • Pointing things in editor,
  • Notes are added to level layers for easier filtering,
  • Core: Duplicate Note,
  • Core: Duplicate note using ALT + move,
  • Core: Copy/Paste to the same level and another level,
  • Core: Map Rename when the level is opened in the editor,
  • Core: Map Rename when the level is not opened in the editor,

1.5 Update: (4.27 only)

  • Level Notes visible in Blueprint Note Viewer,
  • Ability to add level notes during gameplay,

1.6 Update (4.27 only)

NEW Global Notes

  • Ability to create global notes, can be used like notepad,
  • Change font size, color, bg color, shadow offset and color,
  • Defaults can be changed in plugin settings,

Update Roadmap

– 1.7: Material Notes support.

If you have any feature request just let me know!

插件增加了在蓝图中创建便签的可能性. 当你想写更详细的信息,如待办事项,问题或描述时,很方便。 常规蓝图注释非常适合少量文本,但当您想要编写复杂内容时,它们会破坏蓝图可见性。 Notes最酷的一点是,即使您团队中的某个人没有该插件,它们也不会破坏您的蓝图。

展览厅

水平笔记展示

全球票据展览

如何添加新注释:

  • 右键单击正在编辑的蓝图,
  • 在搜索:添加便签,

如何自定义笔记:

  • 转到项目设置,
  • 向下滚动,
  • 在蓝图笔记类别中选择粘滞便笺,
  • 您可以更改:标题字体大小,标题颜色,阴影颜色,阴影偏移量,内容颜色,内容背景颜色,内容字体大小,内容填充和边框颜色,

如何添加级别注释(4.27与1.4更新)

  • 打开你的关卡,
  • 使用地方演员放置粘滞水平笔记,

1.1更新:

  • 增加了在蓝图中查找注释的可能性,

1.2更新:

  • 增加了单独定制每个音符的可能性,

1.3更新:

  • 添加跟踪选项:优先级,状态,标签,
  • 添加了用于搜索/过滤笔记的蓝图笔记查看器,

1.4更新:(仅限4.27)

新的粘滞水平笔记

特征:

  • 能够添加粘滞便笺到您的地图,
  • 正如蓝图所指出的那样,它们不会破坏你的项目。 它们不会保存在关卡中,因为它们分别存储为JSON文件, 
  • 注意在编辑器和/或游戏内编辑器中可见, 
  • 可自定义,如蓝图便签,
  • 横梁/横梁,
  • 在编辑器中指向事物,
  • 注释被添加到层次层中,以便于过滤,
  • 核心:重复笔记,
  • 核心:使用ALT+移动重复音符,
  • 核心:复制/粘贴到同一级别和另一个级别,
  • 核心:在编辑器中打开关卡时地图重命名,
  • 核心:编辑器中未打开关卡时地图重命名,

1.5更新:(仅限4.27)

  • 在蓝图注释查看器中可见的关卡注释,
  • 能够在游戏过程中添加关卡注释,

1.6更新(仅限4.27)

新全球票据

  • 能够创建全局笔记,可以像记事本一样使用,
  • 更改字体大小,颜色,bg颜色,阴影偏移和颜色,
  • 默认值可以在插件设置中更改,

更新路线图

-1.7:材料说明支持。

如果您有任何功能要求,请告诉我!

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。