Features:
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Create a grid mesh from any height texture
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Create custom rocks, cliffs and mud mounds
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Create water bodies that autofill their container
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Project on to any other mesh
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Remove polygons that are not needed
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Attach multiple surface meshes together
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Capture the surface height of any other surface
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High poly to low poly conversion from surface data
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Create meshes with curves
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Full Landscape material with layers
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Full Mesh material with layers
Materials use the Albedo+NormalMap+RDA packed channel workflow (Option to switch to single channel textures)
Content:
70 Height Textures (Rocks, Cliffs, Mud Mounds, Crater, Face, Creature)
25 Height Noise Textures (For variation)
12 Vector Displacement Maps
11 Base Materials
3 MatCap Materials
4 Water Material Instances
1 Lava Material
1 Underwater Post Process Material
1 Caustic Decal Material
6 Texture Sets (Grass, Rock, Dirt)
4 Static Meshes (Rock, Face and Grass)
6 Material Functions
5 Visualization Material Instances (Vertex Color etc)
1 Spline Mesh Blueprint
Code Modules:
USurfaceMeshGrid, Paint & Edit
Number of Blueprints: 1
Number of C++ Classes: 3
Network Replicated: N/A
Supported Development Platforms: Win64
Supported Target Build Platforms: All
Documentation: http://www.3devsoftware.com/support/unreal/usurfacemesh/docs
Example Project: https://drive.google.com/file/d/1EGkxYzIF_iUNHFDDfIiZmYyZuI42-joK/view?usp=sharing
Important/Additional Notes: Editor only plugin. Creates regular static meshes once stamped into the level.
特征:
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从任意高度纹理创建网格网格
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创建自定义岩石,悬崖和泥丘
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创建自动填充容器的水体
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投影到任何其他网格
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删除不需要的多边形
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将多个曲面网格连接在一起
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捕获任何其他表面的表面高度
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从表面数据的高聚到低聚转换
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用曲线创建网格
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带图层的完整景观材质
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带层的全网状材料
材质使用反照率+法线贴图+RDA填充通道工作流(切换到单通道纹理的选项)
内容:
70高度纹理(岩石,悬崖,泥丘,火山口,脸,生物)
25高度噪声纹理(用于变化)
12矢量位移图
11基材
3MatCap材料
4水材料实例
1熔岩材料
1水下后处理材料
1腐蚀性贴花材料
6个纹理集(草,岩石,泥土)
4个静态网格(岩石、地面和草地)
6材质功能
5可视化材质实例(顶点颜色等)
1样条网格蓝图
代码模块:
USurfaceMeshGrid,油漆和编辑
蓝图数目:1
C++类数:3
网络复制:N/A
支持的开发平台:Win64
支持的目标构建平台:全部
文件:http://www.3devsoftware.com/support/unreal/usurfacemesh/docs
示例项目:https://drive.google.com/file/d/1EGkxYzIF_iUNHFDDfIiZmYyZuI42-joK/view?usp=sharing
重要/附加说明:仅编辑插件。 创建常规静态网格体,一旦加盖到关卡中。
A grid based multipurpose tool that creates terrain blended rock and cliffs, captures height and auto paints vertex colors
The USurfaceMesh plugin was built to create custom fit static meshes that fit anywhere. You can project the mesh to the surface of any other mesh or landscape and then customize it with various height textures. The plugin allows you to stamp the mesh to the surface and then recreate it if you want to change the mesh further. It also allows for easily capturing the height of the surface below and rendering various data out as render target textures which can then be utilized repeatedly throughout the plugin to produce multiple variations. Easily interchange textures to customize the height as well as height noises and height detail textures that layer up height data together. It can also mask and flatten the mesh using textures and using the included settings.
Note: The advert images above show assets from the Quixel library for Unreal. Any material can be used to paint the static meshes which this plugin can build.
This is an ‘Editor Only’ plugin. It can create meshes while inside the Unreal Editor.
For more height map textures view my 100 Landscape Heightmaps Pack – Volume 1
Version 1.3 Features
- Warp the mesh along a spline
- The Apply to Landscape feature can now use surface data to paint the landscape layers
- Improved world aligned texture sampling to displace the mesh. This now matches the world aligned texture nodes in an Unreal Engine material.
- Added a new tool called USurfaceMeshEdit which has mesh editing features (Currently to remove polygons that are hidden from view. Can be used on any static mesh)
Version 1.2 Features: USurfaceMesh 1.2 Video
Erosion (Water and Thermal), Apply to Landscape, FlowMap generator, Edge/Height using curves and UI improvements
NEW FEATURE: A new USurfaceMeshPaint tool was also added that can use mesh surface data to either paint vertex colors or render out to a texture. This tool can be used on ANY static mesh. Click to see a video of this new tool.
Version 1.1 Features:
Vector Displacement Textures, World Aligned Texture Option, Presets, Vertical Warp and Selectable Removal
一个基于网格的多用途工具,创建地形混合岩石和悬崖,捕获高度和自动绘制顶点颜色
USurfaceMesh插件旨在创建适合任何位置的自定义拟合静态网格体。 您可以将网格投影到任何其他网格或地形的表面,然后使用各种高度纹理对其进行自定义。 该插件允许您将网格标记到表面,然后重新创建它,如果您想进一步更改网格。 它还允许轻松捕获下面表面的高度,并将各种数据渲染为渲染目标纹理,然后可以在整个插件中重复使用以产生多种变体。 轻松交换纹理以自定义高度以及高度噪声和高度细节纹理,这些纹理将高度数据分层在一起。 它还可以使用纹理和包含的设置来遮罩和平整网格。
注意:上面的广告图片显示了来自Quixel library For Unreal的资源。 任何材质都可以用来绘制这个插件可以构建的静态网格体。
这是一个”仅编辑器”插件。 它可以在虚幻编辑器中创建网格体。
对于更多的高度地图纹理查看我的 100幅景观高度图-第1卷
版本1.3功能
- 沿着样条扭曲网格
- 该 适用于景观 要素现在可以使用表面数据绘制地形图层
- 改进了世界对齐纹理采样以替换网格。 这将与虚幻引擎材质中的世界对齐纹理节点相匹配。
- 添加了一个名为USurfaceMeshEdit的新工具,该工具具有网格编辑功能(目前用于删除从视图中隐藏的多边形。 可用于 任何 静态网格)
版本1.2功能: USurfaceMesh1.2视频
侵蚀(水和热),应用于景观,流图生成器,边缘/高度使用曲线和UI改进
新功能: 一个新的 [医]篡夺者 还添加了工具,可以使用网格表面数据绘制顶点颜色或渲染到纹理。 此工具可用于任何静态网格体。 点击查看这个新工具的视频.
版本1.1功能:
矢量位移纹理,世界对齐纹理选项,预置,垂直翘曲和可选择删除
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