Features:

  • Automatically generate auxiliary UV textures baking
  • Repair the UV seam of the baked textures
  • Automatically generate materials
  • A variety of baking options
  • Complete freedom of modification

Code Modules:

  • FDAssistor [Editor]
  • FDShaders [Editor]
  • FDOverlayEditor [Editor]

Number of C++ Classes: 34

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Example Project: Demo

特征:

  • 自动生成辅助UV纹理烘焙
  • 修复烘焙纹理的UV接缝
  • 自动生成材料
  • 多种烘焙选择
  • 完全的修改自由

代码模块:

  • FDAssistor[编辑]
  • FDShaders[编辑]
  • FDOverlayEditor[编辑]

C++类数:34

支持的开发平台:Win64

支持的目标构建平台:Win64

示例项目: 示范




A tool that can bake auxiliary UV textures. Can be used to customize full body texture change effects.

The baked textures can be used to create effects such as “flames spreading all over the character”, “energy converging from other parts of the body to the palm of the hand”, etc ! ! ! !

How did you achieve these effects before. With complicated Shader calculations? With the model broken up separately?

No, now all you have to do is prepare a grid with no UV overlap and this tool.

Videos:Youtube

I am not an artist and the presentation of the demo is not that good, but I hope you can understand the power of this tool through this description. I am sure you can use this tool better than I can.

Tool provides a variety of baking options, support a variety of custom baking effects.

可以烘焙辅助UV纹理的工具。 可用于自定义全身纹理变化效果。

烘焙的纹理可以用来创造效果,如”火焰蔓延到整个角色”,”能量从身体的其他部分汇聚到手掌”,等等! ! ! !

你之前是如何实现这些效果的。 复杂的着色器计算? 与模型分开?

不,现在你所要做的就是准备一个没有UV重叠的网格和这个工具。

短片:Youtube的

我不是一个艺术家,演示的演示也不是那么好,但我希望你能通过这个描述了解这个工具的力量。 我相信你可以比我更好地使用这个工具。

工具提供多种烘焙选项,支持多种自定义烘焙效果。

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