Features:

  • Create reversed Animation Sequences from original ones
  • Create mirrored Animation Sequecnes from original ones 

Added in Update 1.1:

  • Clear Root bone zero frame offset in Reverse animation ( let’s you offset the root to 0 at the start of the animation)
  • Repeat frames
  • Make Looped
  • Remove frames
  • Blend with other

Added in Update 1.2

  • Live viewport
  • Bone chain selector for Blend

Added in Update 1.3

  • Blend static frame pose (included in “Blend with other”)
  • Time manipulation
  • Hand poses blend

Code Modules:

  •  AnimModToolEditor [Editor] 

Number of Blueprints: 0

Number of C++ Classes: 7

Network Replicated: (Yes/No)

Supported Development Platforms: Win64, MacOS

Supported Target Build Platforms: Win64, MacOS

Documentation:

Important/Additional Notes:

特征:

  • 从原始动画序列创建反向动画序列
  • 从原始动画创建镜像动画序列 

在更新1.1中添加:

  • 在反向动画中清除根骨骼零帧偏移(让我们在动画开始时将根偏移为0)
  • 重复帧
  • 做成环状
  • 删除框架
  • 与其他混合

在更新1.2中添加

  • 实时视区
  • 混合用骨链选择器

在更新1.3中添加

  • 混合静态帧姿势(包含在”与其他混合”中)
  • 时间操纵
  • 手姿势混合

代码模块:

  •  动物模型编辑 [编辑] 

蓝图数目: 0

C++类数: 7

网络复制:(是/非也。)

支持的开发平台: Win64,MacOS的

支持的目标构建平台: Win64,MacOS的

文件:

重要/附加注意事项:








Anim Mod Tool ( works with any skeleton )

INCLUDED IN ANIMATION TOOLS BUNDLE (price is lower in the bundle)

Anim Mod Tool is a Fast and easy approach to Reverse your animation, Mirror animation, Blend animation, Loop animation, manipulate time, pick hand poses, adjust and mix your animation assets. Great solution to create new assets, or change your existing mocap and hand crafted animations.

Tech Support Discord

Features:

  • Reverse Animation ( + offset root to world 0 )

  • Mirror Animation

  • Loop Animation (update 1.4)

  • Blend With Other (added static pose blend in Update 1.3)

  • Time Manipulation (added in Update1.3)

  • Hand Poses blend (added 60 hand poses in Update 1.3)

  • Repeat frames (update 1.1)

  • Remove frames (update 1.1)

  • Live updating viewport (update 1.2)

NEW FEATURES (UPDATE 1.3 VIDEO TUTORIAL)

Fingers posing 60 sec tutorial (new feature)

UPDATE 1.4

  • Make Looped animation updated. (implemented new logic for smooth transition)

  • Added “Enable root motion” option for convenient “Make Looped” operations

  • Added Ue4 Mannequin hand poses

  • Added custom mesh selection for live preview

UPDATE 1.3

  • “Use static frame” in Blend ( let’s you pick any frame from target animation and blend it to the source)

  • Time Manipulation (let’s you speed up or slow down certain parts of your animation)

  • Hand Poses blend (let’s you quickly blend hand poses to your animation. 60 male & female hand pose library included)

VIDEO TUTORIAL

UPDATE 1.2

  • Bone chain selector for Blend animation option

  • Live viewport ( Now you can see live update on the changes you make before applying to your animation)

MAJOR UPDATE 1.1

Added:

  • Clear Root bone zero frame offset in Reverse animation – lets you offset the root to 0 at the start of the animation

  • Repeat frames – this modifier lets you repeat any frame to add pause or exaggerate certain parts of the animation.

  • Make Looped – lets you blend the beginning and the end of the animation to make them loop (includes an option to add extra frames to the end of the animation if needed and pick the parent bone from which changes should be applied)

  • Remove frames – lets you remove unnecessary frames of the animation

  • Blend with other – lets you build completely new animation asset by blending with another animation. Options include:

The quick guide on how to use Blend:

“Start frame” picking the start frame from which the blending starts in the source of the animation. (example: if you want blending to start at the beginning, then select 0)

“Target asset” picking target animation

“Target start frame & target frames num” picking target’s animation’s duration in the blend (how many frames of the animation should be blended with the source animation) (example: slide to max. for full duration)

“Start blend frames num” is picking number of frames to blend in between two animations, for smooth transition between poses at the beginning of the blend + pick blend curve (in case you want blend to start at the certain frame)

“End blend frames num” picking number of frames to blend out at the end + blend curve (in case source animation is longer)

“Bone Filter” let’s you pick the parent bone from which the blending should start (for example to blend top and bottom motion of the two animations, for example UE character, you should pick spine01 or higher. Then you will have bottom motion of your source animation blended with the top motion of your target animation)

‘Insert as new frames” means that you can insert target animation between frames of the source animation without change.

for now, plugins work best for blending animations with the same frame rate

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Practical usage:

  • Right Mouse Button will open context menu

  • Click on Modify Animation Sequences

  • Tool popup will appear

  • Configure modify options

  • Click on Apply button (duplicate your animations before using the plugin. There is no going back after applying the changes)

  • Close popup to check updated Animation Sequences

  • Note: only reverse and mirror can be applied to multiple assets at the same time 

ATTENTION: RM Fix Tool might be useful to fix any root motion issues of the animations especially helpful to fix Mocap, create or remove root motion, offset root motion, change root motion direction of the animation and to snap IK bones.

Anim Mod工具 (适用于任何骨架)

包括在 动画工具包 (捆绑价格较低)

Anim Mod工具 是一个快速和简单的方法来扭转你的动画,镜像动画,混合动画,循环动画,操纵时间,挑选手的姿势,调整和混合你的动画资产。 伟大的解决方案,以创建新的资产,或改变您现有的mocap和手工制作的动画。

技术支持 不和谐

特征:

  • 反向 动画(+偏移根到世界0)

  • 镜子 动画制作

  • 循环 动画(更新1.4)

  • 混合,混合 与其他(添加 静态姿势混合 在更新1.3中)

  • 时间操纵 (在Update1.3中添加)

  • 手部姿势 混合(在更新1.3中添加了60个手姿势)

  • 重复帧(更新1.1)

  • 删除帧(更新1.1)

  • 生活 更新视口(更新1.2)

新功能(更新1.3视频教程)

手指摆姿势60秒教程 (新功能)

更新1.4

  • 使循环动画更新。 (实现平滑过渡的新逻辑)

  • 增加了”启用根运动”选项,方便”使循环”操作

  • 添加了Ue4人体模型手部姿势

  • 为实时预览添加自定义网格选择

更新1.3

  • 混合中的”使用静态帧”(让我们从目标动画中选择任何帧并将其混合到源)

  • 时间操作(让你加快或减慢动画的某些部分)

  • Hand Pose blend(让你快速地将hand pose混合到你的动画中。 包括60个男女手姿图书馆)

视频教程

更新1.2

  • 混合动画选项的骨链选择器

  • 实时视口(现在您可以在应用到动画之前看到所做更改的实时更新)

主要更新1.1

补充道:

  • 清除反向动画中的根骨骼零帧偏移-允许您在动画开始时将根偏移为0

  • 重复帧-此修改器允许您重复任何帧以添加暂停或夸大动画的某些部分。

  • 使循环-允许您混合动画的开始和结束,使它们循环(包括一个选项,如果需要,添加额外的帧到动画的结尾,并选择父骨骼应该应用更改)

  • 移除帧-允许您移除动画中不必要的帧

  • 与其他动画混合-允许您通过与其他动画混合来构建全新的动画资源。 选项包括:

如何使用Blend的快速指南:

“开始帧”选择动画源中混合开始的开始帧。 (例如:如果您希望混合从开头开始,则选择0)

“目标资产”选择目标动画

“目标起始帧和目标帧num”在混合中挑选目标动画的持续时间(动画的多少帧应该与源动画混合)(例如:滑动到最大值。 全期)

“开始混合帧数”是指在两个动画之间混合的帧数,以便在混合+选择混合曲线开始的姿势之间平滑过渡(如果您希望混合从某个帧开始)

“End blend frames num”选择要在end+blend曲线处混合的帧数(如果源动画较长)

“骨骼过滤器”让我们选择混合应该开始的父骨骼(例如混合两个动画的顶部和底部运动,例如UE角色,你应该选择spine01或更高。 然后,您将有源动画的底部运动与目标动画的顶部运动混合)

“作为新帧插入”意味着您可以在源动画的帧之间插入目标动画而不进行更改。

目前,插件最适合混合具有相同帧速率的动画

______________________________________________________________________________________________________

实际用途:

  • 鼠标右键 将打开上下文菜单

  • 点击 修改动画序列

  • 工具弹出窗口将出现

  • 配置修改选项

  • 点击应用按钮(在使用插件之前复制你的动画. 应用更改后没有回头路)

  • 关闭弹出窗口以检查更新的动画序列

  • 注意:只有反向和镜像可以在同一时间应用于多个资产 

注意事项: RM修复工具 可能对修复动画的任何根运动问题非常有用,特别有助于修复Mocap,创建或删除根运动,偏移根运动,更改动画的根运动方向和捕捉ik骨骼。

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