Code Modules:

  •  MotionCore (Runtime)

Number of Blueprints: 13

Number of C++ Classes: 17

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Input:

  • Mouse and Keyboard

  • Controller (tested with DualShock & Xbox One Controller)

Documentation: https://kia.dev/motion1.6-docs

Support: https://kia.dev/motion1.6-discord or via e-mail at kia@kia.dev

代码模块:

  •  运动核(运行时)

蓝图数目: 13

C++类数: 17

网络复制:没有

支持的开发平台:窗户

支持的目标构建平台:窗户

输入:

  • 鼠标和键盘

  • 控制器(使用DualShock和Xbox One控制器进行测试)

文件: https://kia…发展/运动1.6-文件

支援服务: https://kia…发展/运动1.6-不和谐 或通过电子邮件在起亚@起亚。发展










Latest Update: 1.6.2.0 (November 18th 2024)

🎬 Feature Demo: Watch on YouTube

🌐 Playable Demo: Download Here

📚 Documentation: Access Here

📄 Changelog: View Updates

💡 Feedback & Roadmap: Submit Ideas

💬 Discord & Support: Join the Community

🌐 Orbital

Motion is a high-quality template for creating immersive first person games with full body awareness.
It provides responsive controls and dynamic camera movements, coming together in a robust foundation for your first-person project!

Highly Customizable and Powerful

Motion empowers you to craft unique gameplay experiences by tailoring camera patterns for breathing, walking, sprinting, jumping, and landing. Whether you prefer exaggerated motions or subtle nuances, Motion adapts to your vision—making it fit your game, not the other way around.

Key Features

🎥 True First-Person Perspective Automatic camera adjustment with collision detection and prevention for an immersive experience.

📈 Curve-Based Animations

Edit all camera animations and speed curves in real-time, even during Play-in-Editor sessions.

🏃 Sprinting System

Easy-to-use sprinting mechanics with customizable camera animations and acceleration curves.

🦵 Crouching Component

Smooth crouching that automatically detects ceilings to prevent unintended movements.

🚶‍♂️ Walking Component

Integrated walking acceleration and adjustable camera animations for fluid character movement

🦿 Jumping Component

Multiple camera animations for jumping and landing, including dynamic responses based on impact velocity.

👣 Footstep System

Immersive footstep sounds for all movement types—sounds included!

📝 Example Animation Blueprint

Start immediately with a Lyra-based Animation Blueprint with all animations included!

🛠️ Gameplay Ability System Integration

Utilize the power of the Gameplay Ability System and Gameplay Tags to easily expand or create new functionalities.

🎛️ Custom AnimInstance Class

Bind Gameplay Tags to variables for simplified implementation of new animation states.

🎮 Custom Camera Component

Enhanced camera control with collision detection and prevention for smooth navigation.

⏱️ Runtime Curves

Modify curves during gameplay for dynamic adjustments and fine-tuning.

💡 Modern C++ Core with Blueprint Accessibility

Core functionalities are built in C++ for performance but are fully exposed to Blueprints for ease of use.

Why Choose Motion?

When developing my own first-person game prototype, I realized existing assets were either too complex, inflexible, or cumbersome to use. Motion was created to solve these problems, offering a template that’s both powerful and easy to understand.

🙌 Satisfaction Guaranteed

I know how important it is for an asset to meet your expectations. If Motion doesn’t fit your needs within a week of purchase, I’ll provide a full refund—no questions asked.

Support

Got questions or need assistance? Join our Discord community or email me at kia@kia.dev. I’m here to help!

Disclaimer: The environment & menu shown in screenshots and the demo are not included with Motion.

最新更新: 1.6.2.0(2024年11月18日)

▪功能演示: 在YouTube上观看

▪可玩演示: 从这里下载

📚文件: 进入这里

📄更新日志: 查看更新

▪反馈和路线图: 提交意见

💬不和与支持: 加入社区

🌐 轨道,轨道

Motion是一个高质量的模板,用于创建具有全身意识的沉浸式第一人称游戏。
它提供响应式控制和动态摄像机运动,为您的第一人称项目奠定了坚实的基础!

高度可定制和强大

Motion通过为呼吸、行走、冲刺、跳跃和着陆定制相机模式,让您打造独特的游戏体验。 无论你喜欢夸张的动作还是微妙的细微差别,动作都能适应你的视觉–使它适合你的游戏,而不是相反。

主要特点

真正的第一人称视角自动相机调整与碰撞检测和预防身临其境的体验。

◦基于曲线的动画

实时编辑所有摄像机动画和速度曲线,甚至在编辑器中播放。

▪短跑系统

易于使用的短跑力学与可定制的相机动画和加速曲线.

*蹲伏组件

平稳的蹲伏,自动检测天花板,以防止意外的运动。

▪️步行组件

集成的行走加速度和可调节的摄像机动画,用于流畅的角色运动

▪跳跃组件

用于跳跃和着陆的多个摄像机动画,包括基于撞击速度的动态响应。

▪脚步系统

身临其境的脚步声为所有运动类型-声音包括!

◦示例动画蓝图

立即开始一个基于天琴座的动画蓝图与所有动画包括!

⚠️玩法能力系统集成

利用Gameplay能力系统和Gameplay标签的强大功能,轻松扩展或创建新功能。

️️自定义AnimInstance类

将Gameplay标记绑定到变量,以简化新动画状态的实现。

▪自定义相机组件

增强的相机控制与碰撞检测和预防顺利导航.

运行曲线

在游戏过程中修改曲线以进行动态调整和微调.

◦具有蓝图可访问性的现代C++核心

核心功能是在c++中构建的,以提高性能,但为了便于使用,它们完全暴露在蓝图中。

为什么选择运动?

在开发自己的第一人称游戏原型时,我意识到现有资产要么过于复杂,要么不灵活,要么使用起来很麻烦。 Motion是为了解决这些问题而创建的,它提供了一个功能强大且易于理解的模板。

🙌 保证满意

我知道这是多么重要的资产,以满足您的期望。 如果Motion在购买后一周内不符合您的需求,我将提供全额退款—没有任何问题。

支援服务

有问题或需要帮助? 加入我们的不和谐社区或给我发电子邮件在起亚@起亚。德夫。 我是来帮忙的!

免责声明:屏幕截图和演示中显示的环境和菜单不包含在Motion中。

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