




Features:
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Effortless implementation in any project.
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Centralized Preset System: Everything in one place, reuse tasks, create new behaviors, etc.
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Integration and compatibility with UE Systems: Integrated with BTs, fully compatible with GAS and more!
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Built for performance: Made completely in C++ with performance and easy maintainability in mind.
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Designer-friendly Blueprint support: Everything can be done in BP, you will not need to touch C++ at all.
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Flexibility by design: Make not only NPCs but AI orchestrators, squad leaders, etc.
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Scalable and decoupled architecture for larger projects.
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Flexible and powerful debug tools: VisualLogger, GameplayDebugger, Unreal Insights and custom tools to cover all your debug needs!
Code Modules: AthenaAI
Number of Blueprints: 2 (Widgets)
Number of C++ Classes: 15
Network Replicated: Not replicated since AI is server side in most cases.
特征:
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在任何项目中轻松实现.
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集中预置系统:在一个地方的一切,重用任务,创建新的行为等。
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与UE系统的集成和兼容性: 与基站集成,完全兼容气体和更多!
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专为表现而设:完全用c++制作,考虑到性能和易于维护。
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设计人员友好的蓝图支持:一切都可以在BP中完成,您根本不需要触摸C++。
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设计灵活性:不仅制作Npc,还制作AI管弦乐队长,班长等。
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适用于大型项目的可扩展和解耦架构。
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灵活而强大的调试工具: VisualLogger,GameplayDebugger,虚幻洞察和自定义工具,以满足您所有的调试需求!
代码模块:AthenaAI
蓝图数量:2(小部件)
C++类数:15
网络复制:不复制,因为AI在大多数情况下是服务器端。
🛠️ Resources: Playable Demo | Documentation | Discord
🎥 Videos: Showcase Video | Tutorial series (unofficial) | Life Simulator Demo | Shooter Demo | Stress Test | RTS demo teaser
🎮 Demo Project: To access the demo project please verify your purchase via Discord or email by sending your purchase ID.
🌟 Reviews: Check out some the reviews on the picture above and see what other users say about Athena AI!
Athena AI is an easy to use framework that enhances AI behavior design by giving you the tools to create your own dynamic NPCs, capable of emergent behavior and smart decision making. With Athena AI you will:
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Integrate Athena AI into your project seamlessly.
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Compatible with other plugins and systems, including GAS.
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Make your enemies and allies feel alive by giving them the power to make decisions on their own.
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Create real emergent behavior by using curves and non-linear data instead of yes/no conditions.
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Create advanced NPC AI without the chaotic mess that a Behavior Tree would become.
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Debug everything by leveraging the multitude of debug tools included with Athena (VisualLogger, GameplayDebugger, Unreal Insights and custom solutions).
With Athena, the system takes care of the intricacies under the hood, you just take care of designing amazing AI!To do that, you create tasks for your NPCs in Blueprint (or C++), design their behavior based on considerations (data from them) and curves, all under presets that greatly enhance flexibility when working with multiple NPCs or various behavior types.
After your preset is done, the system will take care of everything so you will only have to worry about feeding it data for your considerations and adjusting your NPCs behavior by modifying their curves, all stored in a Curve Table for easy access and comparison between them.
Check the documentation and videos for info on all the features Athena AI has in store!
Version: 2.3 (Mar. 2025)
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Redone Task and Service creation so all values from the Preset are applied, including non-Athena AI properties.
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Exposed new Service property to BP.
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Increased customizability for BT Tasks.
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Various other improvements and fixes.
See the full changelog for a complete and detailed list of all changes.
Additional Notes:
– Athena AI does not contain any predefined behavior. The demo project does contain many examples and use cases that are made with the system and could be migrated into your project. Don’t forget to copy over all Gameplay Tags into your own project before migrating.
– Even though the system is easy to use and integrate into your project, some basic knowledge of Unreal Engine AI development is needed such as working with AI Controllers.
🎥视频: 展览短片 | 教程系列(非官方) | 生活模拟器演示 | 射击游戏演示 | 压力测试 | RTS演示预告
▪演示项目: 要访问演示项目,请验证您的购买通过不和或电子邮件发送您的购买ID。
🌟的评论:查看上面图片上的一些评论,看看其他用户对Athena AI的看法!
Athena AI是一个易于使用的框架,通过为您提供创建自己的动态Npc的工具来增强AI行为设计,能够进行紧急行为和智能决策。 有了雅典娜艾,你就会:
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将Athena AI无缝集成到您的项目中。
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兼容其他插件和系统,包括气体。
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让你的敌人和盟友感到活着,给他们自己做决定的权力。
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通过使用曲线和非线性数据而不是是/否条件来创建真实的紧急行为。
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创建高级NPC AI,而不会出现行为树会变成的混乱局面。
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通过利用Athena附带的大量调试工具(VisualLogger、GameplayDebugger、Unreal Insights和自定义解决方案)来调试所有内容。
与雅典娜,系统照顾的错综复杂的引擎盖下,你只是照顾设计惊人的AI!为此,您可以在蓝图(或C++)中为Npc创建任务,根据考虑因素(来自它们的数据)和曲线设计它们的行为,所有这些都在预设下,这些预设在处理多个Npc或各种行
预设完成后,系统将处理所有事情,因此您只需担心为您的考虑提供数据,并通过修改其曲线来调整Npc行为,所有这些都存储在曲线表中,以便于访问和比较它们之间。
检查文档和视频信息的所有功能雅典娜AI在商店!
版本:2.3 (三月。 2025)
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重做任务和服务创建,以便应用预设中的所有值,包括非Athena AI属性。
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向BP公开新的服务属性。
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增加了BT任务的可定制性。
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各种其他改进和修复。
查看全文 更新日志 有关所有更改的完整和详细列表。
其他注意事项:
-雅典娜AI不包含任何预定义的行为。 演示项目确实包含许多与系统一起制作的示例和用例,并且可以迁移到您的项目中。 在迁移之前,不要忘记将所有Gameplay标记复制到您自己的项目中。
-即使该系统易于使用并集成到您的项目中,也需要一些虚幻引擎AI开发的基本知识,例如使用AI控制器。

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