Code Modules:
- NarrativeInventory (Runtime Module)
- NarrativeInventoryEditor (Editor Module)
Number of Blueprints: 2
Number of C++ Classes: 12
Network Replicated: Yes
Supported Development/Target Build Platforms: Windows/Android/Mac/IOS/Linux
代码模块:
- NarrativeInventory(运行时模块)
- NarrativeInventoryEditor(编辑器模块)
蓝图数目:2
C++类数:12
网络复制:是
支持的开发/目标构建平台:Windows/Android/Mac/IOS/Linux





Learn more at our website, narrativetools.io:
GET STARTED WITH NARRATIVE INVENTORY:
TRY NARRATIVE BEFORE YOU BUY:
THE SOLUTION YOU CAN TRUST
Narrative has a active community of 1000+ customers on Discord, with staff around every day to provide help and answers. Narrative Inventory is created by Reuben Ward aka Reubs, a developer with over a decade of Unreal Engine experience and a YouTube dev community of over 400,000 subscribers. If Narrative Inventory doesn't work for your game, a refund can be provided.
INTEGRATED WITH NARRATIVE 3
Narrative Inventory is powerful on its own – but If you're one of the 1000+ Developers using Narrative 3 to power your games quests and dialogues, you'll be blown away – simply enable both Narrative 3 and Narrative Inventory, and the two will automatically integrate – no setup required. The integration adds a variety of Quest Tasks like Find Item, Equip Item, and Use Item, and Events & Conditions that allow NPCs to give your player items, have dialogue options locked if you don't have a certain item, and more.
MADE FOR ANY PROJECT
Most systems on the marketplace look flashy and great, but in practise are a nightmare to use. They often require you to use their entire unreal project and build your game on top of it – not very practical.
Because Narrative tools are all built as Plugins, you can drop them into any game, even if you started your project months ago. Narrative tools are built by real game developers and we're not interested in just making flashy looking plugins – we actually really care about making them easy to use.
FEELS JUST LIKE UNREAL ENGINE
No scary new systems: Items are created by making a blueprint, and the inventory is just a component you drop onto your Player State. You can get set up in minutes.
BUILT IN UI
Don't waste time making your own Inventory UI, our expert UI designer has created a full inventory menu that works with the Inventory system right out of the box. Its also very easy to modify to your tastes.
THE EASIEST SOLUTION ON THE MARKETPLACE
Add an Inventory Component, right click and make some items, and you're away. You'll be blown away by how simple Narrative Inventory is to use.
ALL THE SUPPORT YOU NEED
Narrative is a powerful system but don't worry – there is a Video Tutorial covering every last feature, with nothing left out. Still need more help? Narrative has a active community of 1000+ customers on Discord, with staff around every day to provide answers.
MULTIPLAYER/ONLINE SUPPORT
Narrative Inventory has networking built right in. You don't have to do a thing, we've already handled all the networking code.
EASILY CUSTOMIZABLE
We've all tried bloated plugins that offer hundreds of features, only to realize when we try add them to our games that these bloated plugins actually make development harder! Narrative understands that every game is different and instead makes extensibility the top priority, meaning Narrative will work for any game.
在我们的网站了解更多信息,narrativetools.io:
从叙述清单开始:
在购买之前尝试叙事:
您可以信赖的解决方案
叙事拥有一个由1000多个客户组成的活跃社区。 不和谐,每天都有工作人员提供帮助和答案。 叙事库存由Reuben Ward aka Reubs创建,Reubs是一位拥有十多年虚幻引擎经验的开发人员,拥有超过40万订阅者的YouTube开发社区。 如果叙事库存不适用于您的游戏,可以提供退款。
与叙事3相结合
叙事库存本身就很强大–但如果你是使用1000多个开发者之一 叙事3 为了给你的游戏任务和对话提供动力,你会被吹走–只需同时启用叙事3和叙事库存,两者就会自动集成–不需要设置。 集成增加了各种任务任务,如查找项目,装备项目和使用项目,以及允许Npc给你的玩家项目的事件和条件,如果你没有某个项目,有对话选项锁定,等等。
为任何项目而设
市场上的大多数系统看起来华丽而伟大,但实际上使用起来是一场噩梦。 他们经常要求您使用他们的整个虚幻项目并在其之上构建您的游戏-不是很实用。
因为叙事工具都是作为插件构建的,所以你可以把它们放到任何游戏中,即使你几个月前开始了你的项目。 叙事工具是由真正的游戏开发人员构建的,我们对制作华而不实的插件不感兴趣-我们实际上非常关心使它们易于使用。
感觉就像虚幻引擎
没有可怕的新系统:物品是通过制作蓝图来创建的,而库存只是你放到玩家状态中的一个组件。 你可以在几分钟内搞定。
内置UI
不要浪费时间制作自己的库存UI,我们的专家UI设计师已经创建了一个完整的库存菜单,可以直接与库存系统一起工作。 它也很容易修改你的口味。
市场上最简单的解决方案
添加一个库存组件,右键单击并制作一些项目,然后您就离开了。 你会被如何简单的叙述库存使用吹走。
所有你需要的支持
叙事是一个强大的系统,但不要担心-有一个 视频教程 复盖每一个最后的功能,没有遗漏。 还需要更多帮助吗? 叙事拥有一个由1000多个客户组成的活跃社区。 不和谐,每天都有工作人员提供答案。
多人/在线支持
叙事库存已经建立了网络。 你不必做任何事情,我们已经处理了所有的网络代码。
易于定制
我们都尝试过提供数百种功能的臃肿插件,但当我们尝试将它们添加到我们的游戏中时,才意识到这些臃肿的插件实际上使开发变得更加困难! 叙事理解每个游戏都是不同的,而是将可扩展性作为首要任务,这意味着叙事将适用于任何游戏。

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