Complete swimming system with 1D & 2D blendspaces, sounds, particles, animations, effects, fully networked and more!

完整的游泳系统与1D和2d混合空间,声音,粒子,动画,效果,完全网络和更多!

Features:

  • Game ready swimming character
  • 1D & 2D blend space compatibility
  •  All animations included
  •  Sound effects (including underwater reverb), Particle effects, post process,
  • Heavily documented blueprints

Number of Blueprints: 4

Number of Animation Sequences: 17

Network Replicated: Yes

Post process and water volume is based/inspired on Epic Games content.

Supported Platforms:

Windows. It is assumed that it works fine on all platforms.

Support, community & Documentation📁:

Initial Support like bug encounters and online documentations are available after verification[Please note that docs are an optional courtesy and web-based]. Easiest way is to access is Discord, but ofcourse also possible via mail.

The discord is a meeting place with forums setup per asset where other game developers with the same asset can discuss the use and also help each-other out including me (Eric) the developer.

All my blueprints are always heavily commented. Not only the what happens, but I try to explain why it happens.

特征:

  • 游戏准备游泳字符
  • 一维和二维混合空间兼容性
  •  包括所有动画
  •  音效(包括水下混响),粒子效果,后期处理,
  • 大量记录的蓝图

蓝图数目:4

动画序列数:17

网络复制:是

后期处理和水量是基于/启发史诗游戏内容。

支持的平台:

窗户。 假设它在所有平台上都能正常工作。

支持、社区和文档📁:

在验证后,可以获得初始支持,如错误遭遇和在线文档[请注意,文档是一个可选的礼貌和基于web的]. 最简单的方法是访问是不和谐,但也可以通过 邮件.

不和谐 是一个会议场所,每个资产设置论坛,其他游戏开发者与相同的资产可以讨论使用,并帮助对方,包括我(埃里克)开发者。

我所有的蓝图总是被大量评论。 不仅发生了什么,但我试图解释为什么会发生。










Discord 💬 Join the Hyper Game-dev Discord

Demo 📁 Try it out!

Video ▶ To view the product and here for first person request

Made by 🎮 Eric from Hyper!

Modular 🧩 Check out other compatible assets

V1 & V2

Please note the “V1” and “V2” labels on my assets. The v1 versions are my original versions and are based on UE4. If you are using UE5, I would always advise you to use the V2 version (if available). The V2 versions are significantly changed architecturally and visually and are different products, however with the same goal. All original products will stay as is and if needed I supply bug fixes for them.

Swimming System:

With this swimming system I deliver an simple to use and easy to comprehend system for your Survival / RPG / Open world games.

This system includes:

Game ready swimming character

  • The character uses the physics volume to change the movement mode.
  • This system is also compatible with UE4.26 water. Important note: Not with the waves, since it’s transition is based on the physics volume which does not adapt on the wave surfaces.
  • Option to dive, or let the character stay on the surface so the player or you can controls it manually.
  • Drowning and die logic as an example. No attribute system included. I would use an attribute system to deplete oxygen and then trigger the event: “Let character die while swimming”.

1D & 2D blend space compatibility

  • 2D blendspace animations (Strafe Movement)
  • All animations have bubble particles and water splash sounds included
  • 1D camera based movement as an option.

 All animations included

  • With my Mocap Suit I’ve recorded and edited the swimming animations.

 Sound effects, Particle effects, post process,

  • Includes a reverb underwater sound effect.
  • Ambient Bubbles :spawned while swimming for client only.
  • Bubble Swim: Spawned in animations when swimming at the feet, hands and mouth.
  • Bubble Loop: For deco
  • Water splash and ripples for diving, entering, leaving water.

Heavily documented blueprints

  • I always try to state the why in my systems and make sure that it is as easy as possible to understand, comprehend and make it your own.

Quality first:

The best and nothing less. Our core principles keep our assets the top of what’s available.

Where possible:

– Complete and flexible, we include most common use-cases in our products.

– Data-Driven approach, so adapting is easy. We provide spreadsheets for mass edits.

– Flawless integrations.

– Blueprint only, so we keep it accessible for you and your complete team.

– Extensive documentation, in code and in docs. Not only what happens by also why. We want you be able to learn.

– Production-ready.

I hope you like it! Always feel free to contact me for any support. For instance in the active Discord community

With the kindest regards,

Eric

不和谐 💬加入超级游戏-发展不和

示范 试试吧!

短片 ▶查看产品和 这里 对于第一人称请求

制造的 🎮埃里克从Hyper!

模块化设计 🧩查看其他兼容资产

V1和V2

请注意我的资产上的”V1″和”V2″标签。 V1版本是我的原始版本,基于UE4。 如果您使用的是UE5,我总是建议您使用V2版本(如果可用)。 V2版本在架构和视觉上发生了重大变化,并且是不同的产品,但目标相同。 所有原始产品将保持原样,如果需要,我为他们提供错误修复。

游泳系统:

有了这个游泳系统,我提供了一个简单易用和易于理解的系统为您的生存/RPG/开放世界游戏。

该系统包括:

游戏准备游泳字符

  • 角色使用物理音量来改变移动模式。
  • 该系统还与UE4.26水兼容。 重要事项: 不是波,因为它的过渡是基于物理体积,它不适合波面。
  • 选择潜水,或让角色留在表面上,以便玩家或您可以手动控制它。
  • 溺死和死亡逻辑为例。 不包括属性系统。 我会使用属性系统耗尽氧气,然后触发事件:”让角色在游泳时死亡”。

一维和二维混合空间兼容性

  • 2D blendspace动画(扫射运动)
  • 所有动画都有气泡粒子和水飞溅的声音包括在内
  • 基于1D相机的运动作为一个选项。

 包括所有动画

  • 我用我的Mocap套装记录和编辑了游泳动画.

 声音效果,粒子效果,后期处理,

  • 包括混响水下声音效果。
  • 环境气泡:只为客户游泳时产生.
  • 泡泡游泳:在脚,手和嘴游泳时在动画中产生。
  • 泡泡圈:用于装饰
  • 水飞溅和涟漪潜水,进入,离开水。

大量记录的蓝图

  • 我总是试图在我的系统中说明为什么,并确保它尽可能容易理解,理解并使它成为你自己的。

质量第一:

最好的,不外乎。 我们的核心原则使我们的资产保持在可用的顶部。

在可能的情况下:

-完整而灵活,我们在产品中包含了最常见的用例。

-数据驱动的方法,所以适应是容易的。 我们提供电子表格进行大规模编辑.

-完美的整合。

-仅限蓝图,因此我们可以为您和您的完整团队提供访问权限。

-广泛的文档,在代码和文档。 不仅发生了什么,也是为什么。 我们希望你能够学习。

-生产-准备就绪。

我希望你喜欢它! 随时与我联系以获得任何支持。 例如在 活跃的不和谐社区

致以最亲切的问候,

埃里克

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。