Code Modules: BAS_LinkPro, Runtime

Number of Blueprints: 0

Number of C++ Classes: 1

代码模块: BAS_LinkPro,运行时

蓝图数目: 0

C++类数:1








📚 Documentation

📌 Roadmap & Changelog

🎬 Tutorial Video

📧 Support Email: support@kibibytecompany.com

👥 Discord Community

ℹ️ Version: V.1.1 for UE5.3, UE5.2 & UE5.1 + V.1.0 for UE5.0 & UE4.27

🔥 About

This plugin is also contained in the Nodes Bundle

With the use of this powerful plugin, developers can now easily establish a connection between two Unreal Engine processes, enabling seamless communication and the transfer of vital data between them.

This plugin provides the ability to connect Unreal Engine processes within the editor, but also connect packaged Unreal Engine projects at runtime, allowing for the same level of communication and data transfer during the actual game or while testing in Unreal Engine, making it a versatile and valuable tool for developers.

Some example use cases that can greatly enhance the development process: Potential use cases include implementing anti-cheat measures, creating a custom game launcher, logging and tracking data, integrating with other tools, creating multiple viewports, and facilitating update processes for the game or application.

Features

  • This plugin allows you to connect to another Unreal Engine project or the process of a packaged project and send data between them 🔁

  • Allows for amazing new things 🌟

  • Easy to use 🤓

👉 Use cases / Why you need this

  • Send data between two different packaged projects ✅

  • Send data between two different PIE projects ✅

  • Send data between one PIE and one packaged project ✅

  • Use this in combination with the .exe Extension to create the ultimate game launcher which communicates directly with your games 🤯

  • The possibilities are endless ♾️

📝 Note 😇

Hey there,

Thanks for considering our plugin! With your purchase, you’ll receive the full source code and premium quality support. Feel free to use it for both commercial and non-commercial projects. However, please note that reselling the plugin is not permitted. We strongly advise against using cracked versions from dubious sites; they’re risky, illegal, and offer no guarantees. The FAB Marketplace is the only website where you can legally download this plugin. Thank you for supporting indie developers like us!

📚 文件

📌 路线图&Changelog

🎬 教程视频

📧 支援电邮: support@kibibytecompany.com

👥 不和谐社区

ℹ️ 版本: V.1.1UE5.3、UE5.2和UE5.1 + V.1.0 UE5.0&UE4.27

🔥 关于

此插件也包含在 节点捆绑

通过使用这个强大的插件,开发人员现在可以轻松地 在两个虚幻引擎进程之间建立连接,实现无缝通信和 重要数据的传输 之间。

该插件提供了在编辑器内连接虚幻引擎进程的功能,但也 在运行时连接打包的虚幻引擎项目,允许在实际游戏期间或在虚幻引擎中测试时进行相同级别的通信和数据传输,使其成为开发人员的多功能和有价值的工具。

一些可以大大提高开发过程的示例用例:潜在的用例包括实施反作弊措施,创建自定义游戏启动器,记录和跟踪数据,与其他工具集成,创建多个视口,以及促进游戏或应用程序的更新过程。

特征

  • 此插件允许您连接到另一个虚幻引擎项目或打包项目的进程,并在它们之间发送数据 🔁

  • 允许惊人的新事物 🌟

  • 易于使用 🤓

👉 用例/为什么你需要这个

  • 在两个不同的打包项目之间发送数据?

  • 在两个不同的PIE项目之间发送数据?

  • 在一个PIE和一个打包项目之间发送数据?

  • 将此与 .exe扩展名 创建最终的游戏启动器,直接与您的游戏沟通?

  • 可能性是无穷无尽的 ♾️

📝注意😇

嘿,在那儿,

感谢您考虑我们的插件! 购买后,您将获得完整的源代码和优质的质量支持。 随意使用它的商业和非商业项目。 但是,请注意 不允许转售插件. 我们强烈建议不要使用可疑网站的破解版本;它们是有风险的、非法的,并且不提供任何保证。 FAB Marketplace是您可以合法下载此插件的唯一网站。 感谢您支持像我们这样的独立开发者!

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