Features:
- 100% C++ for maximum efficiency
- Async game state saving and transfering for no network impact
Code Modules:
- HostMigrationSystem (Runtime)
Number of Blueprints: 0
Number of C++ Classes: 7
Network Replicated: Yes
Supported Development Platforms: Windows, Mac, Linux
Supported Target Build Platforms: Windows, Mac, Linux, Android, IOS, Xbox, PlayStation
特征:
- 100%C++实现最高效率
- 异步游戏状态保存和传输,无网络影响
代码模块:
- HostMigrationSystem(运行时)
蓝图数目:0
C++类数:7
网络复制:是
支持的开发平台:Windows、Mac、Linux
支持的目标构建平台:Windows,Mac,Linux,Android,IOS,Xbox,PlayStation



Real Project Example (Thanks to @Uhr for sharing)
Support Discord (or email darxdevcontact@gmail.com)
Host Migration System V2
-
Avoid setting up and paying for dedicated servers
-
Super fast with brand new C++ backend
-
Easily Integrate into large projects
-
Supports any platform (EOS, Steam, Amazon Gamelift, Android, IOS)
Host Migration System V2 lets your sessions continue even if the Host disconnects, by transfering the entire game state to a new host chosen among the clients, and re-hosting the game in a mere instant – check out how fast it is in the Showcase Video
真实项目示例 (感谢@Uhr的分享)
支持不和谐 (或电邮darxdevcontact@gmail.com)
主机迁移系统V2
-
避免设置和支付专用服务器
-
超快与全新的C++后端
-
轻松集成到大型项目中
-
支持任何平台(EOS,Steam,Amazon Gamelift,Android,IOS)
主机迁移系统V2允许您的会话继续,即使主机断开连接,通过将整个游戏状态转移到客户端中选择的新主机,并在一个瞬间重新托管游戏-检查它在 展览短片

评论(0)