Features:

  • 100% C++ for maximum efficiency
  • Async game state saving and transfering for no network impact

Code Modules:

  •  HostMigrationSystem (Runtime)

Number of Blueprints: 0

Number of C++ Classes: 7

Network Replicated: Yes

Supported Development Platforms: Windows, Mac, Linux

Supported Target Build Platforms: Windows, Mac, Linux, Android, IOS, Xbox, PlayStation

特征:

  • 100%C++实现最高效率
  • 异步游戏状态保存和传输,无网络影响

代码模块:

  •  HostMigrationSystem(运行时)

蓝图数目:0

C++类数:7

网络复制:是

支持的开发平台:Windows、Mac、Linux

支持的目标构建平台:Windows,Mac,Linux,Android,IOS,Xbox,PlayStation






Real Project Example (Thanks to @Uhr for sharing)

Showcase Video

Example Project

Documentation

Support Discord (or email darxdevcontact@gmail.com)

Host Migration System V2

  • Avoid setting up and paying for dedicated servers

  • Super fast with brand new C++ backend

  • Easily Integrate into large projects

  • Supports any platform (EOS, Steam, Amazon Gamelift, Android, IOS)



Host Migration System V2 lets your sessions continue even if the Host disconnects, by transfering the entire game state to a new host chosen among the clients, and re-hosting the game in a mere instant – check out how fast it is in the Showcase Video

真实项目示例 (感谢@Uhr的分享)

展览短片

示例项目

文件

支持不和谐 (或电邮darxdevcontact@gmail.com)

主机迁移系统V2

  • 避免设置和支付专用服务器

  • 超快与全新的C++后端

  • 轻松集成到大型项目中

  • 支持任何平台(EOS,Steam,Amazon Gamelift,Android,IOS)



主机迁移系统V2允许您的会话继续,即使主机断开连接,通过将整个游戏状态转移到客户端中选择的新主机,并在一个瞬间重新托管游戏-检查它在 展览短片

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