Features:
- Savior 3+ is tens of times faster than Savior 1.x.
- Save any Object is supported, not just Actors or Components.
- Versioning. Your Game will be able to load old '.SAV' files after patches.
- Optimized: NO Components needed to be attached thus no memory eaten for the sake of storing data.
- Optimized: NO destructive workflow. Existing Actors aren't destroyed/replaced, keeping references alive safe.
- Automatic Level Transitions on Load from Slot.
- Threaded Save & Load Game Mode, independent of Level.
- Threaded Save & Load whole Game World or individual Actors.
- Threaded Save & Load Streamed Levels without pausing the Game.
- Threaded Save & Load any Dynamic Actors and Components spawned at Runtime.
- Threaded Save & Load Scale, Location, Rotation, Velocity automatically.
- Threaded Save & Load Actor's Visibility, Particle Systems' state, etc.
Docs:
Demo Projects:
特征:
- 救世主3+比救世主1快几十倍。x.
- 支持保存任何对象,而不仅仅是Actor或组件。
- 版本控制。 你的游戏将能够加载旧’。补丁后的SAV文件。
- 优化:不需要附加组件,因此不需要为存储数据而消耗内存。
- 优化:无破坏性工作流程。 现有的Actor不会被销毁/替换,从而保证引用的安全。
- 从插槽负载自动电平转换.
- 线程保存和加载游戏模式,独立于级别.
- 线程保存和加载整个游戏世界或个人演员.
- 线程保存和加载流水平而不暂停游戏.
- 线程保存和加载运行时生成的任何动态Actor和组件。
- 螺纹保存和负载刻度,位置,旋转,速度自动.
- 线程保存和加载Actor的可见性,粒子系统的状态等。
文件:
示范项目:
Savior is a C++ tool designed to extend Unreal's save system, providing a more powerful serialization framework for complex Unreal projects.
Savior是一个c++工具,旨在扩展虚幻的保存系统,为复杂的虚幻项目提供更强大的序列化框架。
声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。
评论(0)