Features:

  • Savior 3+ is tens of times faster than Savior 1.x.
  • Save any Object is supported, not just Actors or Components.
  • Versioning. Your Game will be able to load old '.SAV' files after patches.
  • Optimized: NO Components needed to be attached thus no memory eaten for the sake of storing data.
  • Optimized: NO destructive workflow. Existing Actors aren't destroyed/replaced, keeping references alive safe.
  • Automatic Level Transitions on Load from Slot.
  • Threaded Save & Load Game Mode, independent of Level.
  • Threaded Save & Load whole Game World or individual Actors.
  • Threaded Save & Load Streamed Levels without pausing the Game.
  • Threaded Save & Load any Dynamic Actors and Components spawned at Runtime.
  • Threaded Save & Load Scale, Location, Rotation, Velocity automatically.
  • Threaded Save & Load Actor's Visibility, Particle Systems' state, etc.

Docs:

Plugin Documentation

Unreal Forums

Demo Projects:

4.0.0 Demo UE4.27

4.5.5 Demo UE5.40

特征:

  • 救世主3+比救世主1快几十倍。x.
  • 支持保存任何对象,而不仅仅是Actor或组件。
  • 版本控制。 你的游戏将能够加载旧’。补丁后的SAV文件。
  • 优化:不需要附加组件,因此不需要为存储数据而消耗内存。
  • 优化:无破坏性工作流程。 现有的Actor不会被销毁/替换,从而保证引用的安全。
  • 从插槽负载自动电平转换.
  • 线程保存和加载游戏模式,独立于级别.
  • 线程保存和加载整个游戏世界或个人演员.
  • 线程保存和加载流水平而不暂停游戏.
  • 线程保存和加载运行时生成的任何动态Actor和组件。
  • 螺纹保存和负载刻度,位置,旋转,速度自动.
  • 线程保存和加载Actor的可见性,粒子系统的状态等。

文件:

插件文档

虚幻论坛

示范项目:

4.0.0演示UE4.27

4.5.5演示UE5.40










Plugin Documentation

Savior is a C++ tool designed to extend Unreal's save system, providing a more powerful serialization framework for complex Unreal projects.

插件文档

Savior是一个c++工具,旨在扩展虚幻的保存系统,为复杂的虚幻项目提供更强大的序列化框架。

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