The Rama Save System is a ton of C++ code exposed to Blueprints via a Rama Save System Blueprint Library and a Rama Save Component. You add the Rama Save Component to any actors you wish to save/load, and then you call a global save/load command via the Blueprint Library.

I fully support UE4’s Level Streaming system using native C++ code, no custom engine build required! The Rama Save System uses the UFS, the platform-agnostic Unreal File System so it will work on any platform!

The exception is HTML5. Due to the rules of an app that is downloaded from a web browser to a temp directory, I cannot currently support this plugin for HTML5. Mac, Mobile platforms, VR, AR, XBox One,and PS4 should all work for anyone who can recompile for these platforms because of my use of the UFS.

All Documentation Videos:

https://www.youtube.com/playlist?list=PLanD4oBjFkL_AvbsGNM1J5l3i-mMEbSq0

Rama保存系统是通过Rama保存系统蓝图库和Rama保存组件向蓝图公开的大量C++代码。 将Rama Save组件添加到任何要保存/加载的actor中,然后通过蓝图库调用全局保存/加载命令。

我完全支持UE4的级别流系统使用本机C++代码,不需要自定义引擎构建! 拉玛保存系统使用UFS,平台无关的虚幻文件系统,因此它可以在任何平台上工作!

例外是HTML5。 由于从web浏览器下载到临时目录的应用程序的规则,我目前无法支持HTML5的此插件。 Mac,移动平台,VR,AR,XBox One和PS4都应该适用于任何可以为这些平台重新编译的人,因为我使用了UFS。

所有文档视频:

https://www.youtube.com/playlist?list=PLanD4oBjFkL_AvbsGNM1J5l3i-mMEbSq0











⚡⚡⚡⚡⚡⚡⚡⚡⚡⚡⚡⚡⚡⚡⚡⚡⚡⚡⚡⚡ The Rama Save System Plugin ⚡⚡⚡⚡⚡⚡⚡⚡⚡⚡⚡⚡⚡⚡⚡⚡⚡⚡⚡⚡

Rama Save Examples Project for UE5.3! (Owning the plugin is required)Explanation: https://forums.unrealengine.com/t/plugin-discussion-rama-save-system-plugin-thread/758345/26Direct Download Link: https://www.mediafire.com/file/lc5vgq81u1i8esn/RamaSaveProj.zip/fileDiscussion Thread: http://forums.unrealengine.com/t/plugin-discussion-rama-save-system-plugin-thread/758345

This plugin is a comprehensive binary serialization save system for UE4! By adding the Rama Save Component to any actor, you enable save/load functionality for that actor, including world transform and any custom properties that you wish to specify.

This save system can also save global data and player progression, but that is the far simpler use case compared to its true power, which is serializing the state of an entire world of actors at lightning speeds! A Save Tags system lets you load only the actors you want from a save file!

Use Cases For This Plugin:

• Saving all the data and actors for a strategy or action game, so the entire world state can be instantly reloaded from a tiny file on your hard disk.

• Saving all the data for a player’s personal profile, recording their progress through a game.

• Saving an entire world full of actors quickly and easily, being able to specify exactly which actor variables get saved.

• Saving data that is customized per instance of a character or creature in the world, such as health, current armor value, ammo count, etc.

• Saving a composite level that uses level streaming and saving/loading the state of individual streaming levels at any time.

• Saving data that is global to the entire game, as well as the entire state of the game world that all players share.

⚡⚡⚡⚡⚡⚡⚡⚡⚡⚡⚡⚡⚡⚡⚡⚡⚡⚡⚡⚡ Rama保存系统插件 ⚡⚡⚡⚡⚡⚡⚡⚡⚡⚡⚡⚡⚡⚡⚡⚡⚡⚡⚡⚡

Rama为UE5.3保存示例项目! (需要拥有插件)说明: https://forums.unrealengine.com/t/plugin-discussion-rama-save-system-plugin-thread/758345/26直接下载链接: https://www.mediafire.com/file/lc5vgq81u1i8esn/RamaSaveProj.zip/file讨论线程: http://forums.unrealengine.com/t/plugin-discussion-rama-save-system-plugin-thread/758345

这个插件是UE4的一个全面的二进制序列化保存系统! 通过将Rama Save组件添加到任何actor,您可以为该actor启用保存/加载功能,包括世界变换和您希望指定的任何自定义属性。

这个保存系统还可以保存全局数据和玩家进程,但与它的真正功能相比,这是一个简单得多的用例,它以闪电般的速度序列化整个actor世界的状态! 一个保存标签系统允许您只加载您想要从保存文件的演员!

此插件的用例:

*保存策略或动作游戏的所有数据和演员,这样整个世界的状态就可以从硬盘上的一个小文件立即重新加载。

*保存所有的数据为玩家的个人资料,通过游戏记录他们的进步。

*快速轻松地保存充满actor的整个世界,能够准确指定保存哪些actor变量。

*保存世界上每个角色或生物实例定制的数据,如健康、当前护甲值、弹药计数等。

*保存使用关卡流式传输的复合关卡,并随时保存/加载各个流式传输关卡的状态。

*保存整个游戏的全局数据,以及所有玩家共享的游戏世界的整个状态。

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