List of Features:
* Allows Skeletal Meshes to have morph target driven animated wrinkles at runtime.
Assets included:
* From Wrinkle Component Plugin
4 Material Functions
* From Demo Project
1 Animation
1 Blueprint
1 Map
2 Materials
1 Material Function
4 Material Instances
1 Subsurface Profile
13 Textures
Network Replicated: No
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: vinicius-rs.wixsite.com/wrinklecomponent/documentation
Example Project: drive.google.com/open?id=0B8wBsn4edItYRzlkd0NyQ3NjNHc
功能一览表:
*允许骨架网格体在运行时具有变形目标驱动的动画皱纹。
包括资产:
* 从皱纹组件插件
4材质功能
* 从演示项目
1动画
1蓝图
1地图
2材料
1材料功能
4个材质实例
1地下剖面图
13纹理
网络复制:没有
支持的开发平台:Windows
支持的目标构建平台:Windows
文件: vinicius-rs.wixsite.com/wrinklecomponent/documentation
示例项目: drive.google.com/open?id=0B8wBsn4edItYRzlkd0NyQ3NjNHc
Preview: youtube.com/watch?v=dLIzGv8RXAM
This plugin adds a new tone of expression to your game, have a AAA game title feature in your project!
Using Dynamic Material and a smart Actor Component the plugin transfers the Morph Target / Blend Shape values of a Skeletal Mesh into the desired Material instance, modulating its Normal Map channel and creating the effect.
The setup in editor is very easy, just connect the parameters to the Material Function and config the Blueprint with the Wrinkle Component!
预览: youtube.com/watch?v=dLIzGv8RXAM
这个插件增加了一个新的基调表达到您的游戏,有一个AAA游戏标题功能在您的项目!
该插件使用动态材质和智能Actor组件将骨架网格体的变形目标/混合形状值传输到所需的材质实例中,调制其法线贴图通道并创建效果。
在编辑器中设置非常简单,只需将参数连接到材质函数并使用皱纹组件配置蓝图即可!
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