Features:

  • Access to Extensive Documentation with step by step tutorials (See Link Above)
  • Discord Support with an active community of 100+ people
  • Full Online Multiplayer Support (By default uses the Steam subsystem but you can use whatever you want)
  • 1st & 3rd Person
  • Host/Join sessions with server browser
  • Pre-Game Lobby (with character & level select)
  • Chat System
  • Settings Menu (Saves & loads from file so settings are always saved)
  • Weapon System (Hitscan & Projectile weapons. Weapon recoil, spread, enemy bullet penetration, & much more. All set in a weapons data table.)
  • Dynamic Crosshairs (increases/decreases in size based on spread of weapon while moving, aiming,)
  • Points System (used as the currency in-game to spend on opening doors, buying weapons, traps, etc)
  • Random Weapon Box (grants player a random weapon for set amount of points)
  • Enemy AI with Spawn System/Spawn Points (Basic “zombie” & “Boss zombie” AI)
  • Traps (Player activated to wipe out large hordes of enemies)
  • Spectating & Respawn System
  • Physical Materials (Bullet Holes, Flesh, etc)
  • Enemy Dismemberment System
  • Power-Up Drops
  • Replicated HUD (scoreboard, points, kills, deaths, player image, etc)
  • Interaction System (Used for interacting with weapons, doors, traps, pickups, etc)
  • & Much More!

Number of Blueprints: 81+ (Including Examples)

Input: Keyboard/Mouse, In-Game support for Gamepad (menus require keyboard/mouse)

Network Replicated: Yes

Supported Development Platforms: PC

Supported Target Build Platforms: PC

特征:

  • 通过分步教程访问广泛的文档(请参阅上面的链接)
  • 支持100多人的活跃社区
  • 完整的在线多人游戏支持(默认情况下使用Steam子系统,但您可以使用任何您想要的)
  • 第一及第三人
  • 使用服务器浏览器主机/加入会话
  • 赛前大厅(角色和级别选择)
  • 聊天系统
  • 设置菜单(从文件保存和加载,以便始终保存设置)
  • 武器系统(Hitscan和射弹武器。 武器后坐力,扩散,敌人的子弹穿透,等等. 所有设置在武器数据表中。)
  • 动态十字准线(根据移动、瞄准时武器的扩散而增加/减少尺寸)
  • 积分系统(用作游戏中的货币,用于开门,购买武器,陷阱等)
  • 随机武器箱(授予玩家一个随机武器设定的点数)
  • 带有产卵系统/产卵点的敌人AI(基本的”僵尸”和”老板僵尸”AI)
  • 陷阱(玩家激活消灭大量敌人)
  • 观看与重生系统
  • 物理材料(弹孔、肉等)
  • 敌人肢解系统
  • 上电滴
  • 复制HUD(记分牌,点,杀死,死亡,玩家形象等)
  • 交互系统(用于与武器,门,陷阱,皮卡等交互)
  • &更多!

蓝图数目:81+(包括例子)

输入:键盘/鼠标,游戏内支持游戏手柄(菜单需要键盘/鼠标)

网络复制: 是的

支持的开发平台:PC

支持的目标构建平台:PC










Trailer

Documentation

Discord Link (Join For Questions, Help, and Support)

Video Tutorials

Play The Demo

Check Out My Other Products that work great with this template:

Perk System

Soul Box

Power System

Traps Pack

Features 1st Person and 3rd Person perspective!!!Enhanced Input is also available for UE5 versions of the template!!!

Overview:

This project is a first and/or third person wave based shooter template. You survive waves of enemies to see how high of a wave you can make it to. Enemies increase in difficulty as the waves progress. The number of enemies scale with with the number of players in the game. You earn points by shooting & killing enemies. Players can spend their points on weapons, traps, doors, or anything else you want to charge points for. This project is fully replicated for multiplayer. It’s setup to be easily edited & changed to your liking. You can simply switch out player characters, animations, weapons, menus, sounds, & enemies with whatever you want to use. This template has been tested & works with the Steam subsystem, however you can use whatever subsystem you want. This template is meant to be used as a starting point for your game. It contains all the base systems to get your multiplayer game operational without all the headaches. This is a standalone project.

Features:

  • Access to Extensive Documentation with step by step tutorials (See Link Above)

  • Discord Support with an active community of 500+ people

  • Full Online Multiplayer Support (By default uses the Steam subsystem but you can use whatever you want)

  • 1st & 3rd Person

  • Host/Join sessions with server browser

  • Pre-Game Lobby (with character & level select)

  • Chat System

  • Settings Menu (Saves & loads from file so settings are always saved)

  • Weapon System (Hitscan & Projectile weapons. Weapon recoil, spread, enemy bullet penetration, & much more. All set in a weapons data table.)

  • Dynamic Crosshairs (increases/decreases in size based on spread of weapon while moving, aiming,)

  • Points System (used as the currency in-game to spend on opening doors, buying weapons, traps, etc)

  • Random Weapon Box (grants player a random weapon for set amount of points)

  • Enemy AI with Spawn System/Spawn Points (Basic “zombie” & “Boss zombie” AI)

  • Traps (Player activated to wipe out large hordes of enemies)

  • Spectating & Respawn System

  • Physical Materials (Bullet Holes, Flesh, Metal, etc)

  • Power-Up Drops

  • Replicated HUD (scoreboard, points, kills, deaths, player image, etc)

  • Interaction System (Used for interacting with weapons, doors, traps, pickups, etc)

  • & Much More!

拖车/拖车

文件

Discord链接(加入问题,帮助和支持)

短片教程

播放演示

看看我的其他产品,伟大的工作与这个模板:

Perk系统

灵魂盒

电力系统

陷阱包

特点第一人称和第三人称视角!!!增强的输入也可用于UE5版本的模板!!!

概览:

这个项目是一个第一和/或第三人称基于波射手模板。 你在一波又一波的敌人中幸存下来,看看你能达到多高的一波。 敌人的难度增加,因为海浪的进展。 敌人的数量随着游戏中玩家的数量而缩放。 你通过射击和杀死敌人来获得积分。 玩家可以将他们的积分花在武器,陷阱,门或其他任何你想收取积分的东西上。 这个项目是完全复制的多人游戏. 它的设置可以很容易地编辑和改变自己的喜好。 你可以简单地切换出玩家角色,动画,武器,菜单,声音和敌人与任何你想使用。 这个模板已经过测试&与蒸汽子系统一起工作,但是你可以使用任何你想要的子系统。 此模板旨在用作游戏的起点。 它包含了所有的基本系统,让您的多人游戏运行没有所有的头痛。 这是一个独立的项目。

特征:

  • 通过分步教程访问广泛的文档(请参阅上面的链接)

  • 500多人的活跃社区支持不和谐

  • 完整的在线多人游戏支持(默认情况下使用Steam子系统,但您可以使用任何您想要的)

  • 第一及第三人

  • 使用服务器浏览器主机/加入会话

  • 赛前大厅(角色和级别选择)

  • 聊天系统

  • 设置菜单(从文件保存和加载,以便始终保存设置)

  • 武器系统(Hitscan和射弹武器。 武器后坐力,扩散,敌人的子弹穿透,等等. 所有设置在武器数据表中。)

  • 动态十字准线(根据移动、瞄准时武器的扩散而增加/减少尺寸)

  • 积分系统(用作游戏中的货币,用于开门,购买武器,陷阱等)

  • 随机武器箱(授予玩家一个随机武器设定的点数)

  • 带有产卵系统/产卵点的敌人AI(基本的”僵尸”和”老板僵尸”AI)

  • 陷阱(玩家激活消灭大量敌人)

  • 观看与重生系统

  • 物理材料(弹孔、肉、金属等)

  • 上电滴

  • 复制HUD(记分牌,点,杀死,死亡,玩家形象等)

  • 交互系统(用于与武器,门,陷阱,皮卡等交互)

  • &更多!

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