Features:

  • See description

Code Modules:

  •  VNM (Runtime)
  •  VNMChoiceGraph (Runtime)
  •  AdvancedLayeredImage (Runtime)
  • VNMEditor (UncookedOnly)
  • VNMEditorCommands (Editor)
  • VNMScriptEditor (Editor)
  • VNMWidgetGenerator (Editor)
  • YarnImporterEditor (Editor)
  • YarnUtils (Runtime)

Number of Blueprints: 20

Number of C++ Classes: 188

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows (Other platforms should be fine too, but it was tested only on Windows)

Documentation: Link

Example Project: Link

Example Project Source: C++ BP

特征:

  • 请参阅描述

代码模块:

  •  VNM(运行时)
  •  VNMChoiceGraph(运行时)
  •  AdvancedLayeredImage(运行时)
  • VNMEditor(Unookedonly)
  • VNMEditorCommands(编辑)
  • VNMScriptEditor(编辑器)
  • VNMWidgetGenerator(编辑)
  • YarnImporterEditor(编辑)
  • YarnUtils(运行时)

蓝图数目:20

C++类数:188

网络复制:没有

支持的开发平台:Windows

支持的目标构建平台:Windows(其他平台也应该没问题,但它仅在Windows上进行了测试)

文件: 连结

示例项目: 连结

示例项目源: C++ 英国石油公司










Visual Novel Machinery is an Unreal Engine plugin made for Creators to allow them to focus on developing amazing stories without the need of coding.

This whole framework takes care of everything, so the only thing left for you to do is creating images and writing the story. Visual Novel Machinery takes care of the rest.

📺 Trailer: YouTube

📺 Tutorial Series: YouTube

📂 Blank Template C++: Click here to download

📂 Blank Template BP: Click here to download

📂 Example Project: Click here to download

📂 Example Project Source C++: Click here to download

📂 Example Project Source BP: Click here to download

💬 Support Discord: Click here to join

Features:

  • Full node-based dialog (text and choices)

  • Get Player Text Input

  • Beta: Support for loading/unloading 3D scenes

  • Beta: Support for rolling back dialog

  • Support for playing background music/sound effects/voice overs

  • Support for displaying CGs

  • Support for displaying CGs in a gallery

  • Support for displaying scene background images

  • Support for displaying character (2D/3D)

  • Support got renaming characters

  • Support for displaying different emotions (images/3D animations) for character

  • Image layering system, so you can add different layers to scene backgrounds/CGs/2D characters on the fly

  • Save file system that also saves member variables of the currently active dialog

  • Persistent data save file system

  • Customized blueprint editor for dialog blueprints which also supports all nodes found in normal blueprints

  • Character/Scene memory system (save variables for a specific character/scene and access them later on)

  • Beta: Choice/Dialog Scenes Graph Widgets, to display the user what paths are available in your visual novel

  • Beta: Support for YarnSpinner. Import .yarn files and convert them directly to dialog blueprints

  • Beta: VNMScript, a scripting language that also allows you to write your dialogs in a text editor and import it to Unreal Engine

视觉小说机械是一个虚幻引擎插件为创作者,让他们专注于开发惊人的故事,而不需要编码。

整个框架负责一切,所以你唯一要做的就是创建图像和写故事。 视觉小说机械照顾其余的。

📺 拖车/拖车: YouTube的

📺 教程系列: YouTube的

📂 空白模板C++: 按此下载

📂 空白模板BP: 按此下载

📂 示例项目: 按此下载

📂 示例项目源C++: 按此下载

📂 示例项目源BP: 按此下载

💬 支持不和谐: 按此加入

特征:

  • 基于节点的完整对话框(文本和选项)

  • 获取玩家文本输入

  • 测试版:支持加载/卸载3D场景

  • Beta:支持回滚对话框

  • 支持播放背景音乐/音效/配音

  • 支持显示CGs

  • 支持在图库中显示CGs

  • 支持显示场景背景图像

  • 支持显示字符(2D/3D)

  • 支持重命名字符

  • 支持为角色显示不同的情绪(图像/3d动画)

  • 图像分层系统,因此您可以随时为场景背景/CGs/2D字符添加不同的图层

  • 保存文件系统,该系统还保存当前活动对话框的成员变量

  • 持久数据保存文件系统

  • 对话框蓝图的自定义蓝图编辑器,也支持在普通蓝图中找到的所有节点

  • 角色/场景记忆系统(保存特定角色/场景的变量并稍后访问它们)

  • Beta:选择/对话框场景图形小部件,向用户显示视觉小说中可用的路径

  • Beta:支持YarnSpinner. 进口。yarn文件并将其直接转换为对话框蓝图

  • Beta:vnmscript,一种脚本语言,还允许您在文本编辑器中编写对话框并将其导入虚幻引擎

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