Features:

  • Skeletal Mesh Modular Management System
  • C++ BlueprintFunctionLibrary [SKModularFunctionLibrary]
  • 2x C++ Actor Components [SKModular] and [SKModularGore] used to implement the modular manager to actors
  • C++ Animation Instance class [AnimInstance_Detached]
  • 2x Essential Blueprint Functions
  • 23x Custom Blueprint Functions
  • Full Blueprints Integration
  • GPU Performance Improvements
  • Demo template using the default UE4 mannequin and some different custom skeletal meshes.
  • Editor hints and C++ code notes
  • Documentation
  • Source Code

Code Modules:

  •  “SKModularPlugin” (Runtime)

Number of Blueprints: 6

Number of C++ Classes: 4

Network Replicated: Yes

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows, Android (4.25+)

Documentation: Link

Example Project: Included (Make sure “Show Engine Content” is enabled end look for “SKModular Content”)

Important/Additional Notes: Convex collisions issue has been removed and now they should work as intended! (report any bug please)

特征:

  • 骨架网格模块化管理系统
  • C++BlueprintFunctionLibrary[SKModularFunctionLibrary]
  • 2x C++Actor组件[SKModular]和[SKModularGore]用于实现模块化管理器到actor
  • C++动画实例类[AnimInstance_Detached]
  • 2x基本蓝图功能
  • 23x自定义蓝图函数
  • 完整的蓝图集成
  • GPU性能改进
  • 演示模板使用默认的UE4人体模型和一些不同的自定义骨架网格。
  • 编辑器提示和C++代码注释
  • 文件
  • 源代码

代码模块:

  •  “SKModularPlugin”(运行时)

蓝图数目: 6

C++类数: 4

网络复制: 是的

支持的开发平台: 窗户

支持的目标构建平台: Windows,安卓(4.25+)

文件: 连结

示例项目: 包括(确保启用”显示引擎内容”并查找”SKModular内容”)

重要/附加注意事项: 凸碰撞问题已被删除,现在他们应该按预期工作! (请报告任何错误)










*** Update 1.1.0 – Fully modular physics assets

Discord

List of tested assets from the Marketplace

Compatible with GoreSystem for 4.25+ projects (Doc. pag. 27-33)

This plugin manages modular skeletal meshes merging them into a single mesh. This will reduce drawcalls, increasing GPU performances. This system can also add and remove modular parts at runtime managing accurate collisions.

// Console enabled: stat gpu / stat scenerendering / show collision

DEMO

// The performance test will merge together different Skeletal Meshes, you'll see the difference between MasterPoseComponent and Skeletal Mesh Merge methods.

(You can see the list of skeletal meshes involved on the top left of the screen)

PERFORMANCE TEST

VIDEO PLAYLIST

***更新1.1.0-完全模块化物理资源

不和谐

来自市场的测试资产列表

兼容 Gores系统 对于4.25+项目(医生 帕格。 27-33)

这个插件 管理模块化骨架网格体 将它们合并成一个网格。 这将 减少drawcalls, 提高GPU性能。 该系统还可以 在运行时添加和删除模块化部件 管理精确的碰撞。

//控制台启用:stat gpu/stat scenerendering/显示碰撞

示范

//性能测试将不同的骨架网格体合并在一起,你会看到两者之间的区别 主控/主控骨架网格体合并 方法。

(您可以在屏幕左上角看到涉及的骨架网格体列表)

性能测试

视频播放列表

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