Network Replicated: No (Provides and Editor Mode, and the Runtime Actor is cosmetic so shouldn’t need to be replicated.)

Supported Development Platforms: Windows (untested on other platforms)

网络复制: 否(提供和编辑器模式,并且运行时Actor是化妆品,所以不应该需要复制。)

支持的开发平台: 窗户 (未经其他平台测试)










Looking for an easy way to create realistic-looking waterfalls in your levels? The SHADERSOURCE – Waterfall Tool 2 adds an Editor Mode that does just that!

Drag and drop a Waterfall Actor into a level and use the buttons in the Editor Mode to generate fluid paths, meshes, and VFX! Split into a Simple Mode and an Advanced Mode, this waterfall tool gives you the flexibility to modify all parts of the waterfall and how it’s generated, from little intervention to tweaking minor details.

**Note: This asset is an Editor Mode with sample materials and FX. It is not an asset pack and does not contain all the landscaping assets used in the images and videos.**

What makes this tool different from the previous SHADERSOURCE – Waterfall Tool? The previous waterfall tool is super simplistic in its approach of using spline mesh planes and has very limited functionality. This new waterfall tool has been built from the ground up as a way to create much more realistic and less-stylized waterfalls to cater for the ever-increasing demand for more realistic environments. It has many more variables and uses dynamic meshes and spline paths to build geometry from scratch, giving it the ability to bend along a cliff-face, rather than being a simple straight plane. It also includes audio components (sound effects not included), alongside demonstration materials and Niagara System assets.

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DOCUMENTATION

TUTORIAL

CHANGELOG

SHADERSOURCE DISCORD

Key Features:

  • Create a realistic waterfall by dragging and dropping and clicking a couple of buttons!

  • Create waterfalls that aren’t just planes but instead bend to conform to the cliff-face!

  • Full flexibility when it comes to tweaking variables for how paths, meshes, and FX generate!

  • Split into Simple and Advanced Modes to cater for a wide variety of use cases and technical ability!

  • Ability to bake the Dynamic Meshes to a single Static Mesh for optimization.

  • Includes a Material for each mesh type.

  • Includes Niagara System assets for each global VFX Component.

  • Includes Audio Components for SFX (SFX Assets not included).

  • UI to easily add and modify additional VFX and SFX Components to any of the spline points on any of the paths.

  • Most variables are exposed to Blueprints and most functions are virtual, allowing the possibility to add on top of this system!

寻找一个简单的方法来创建逼真的瀑布在你的水平? SHADERSOURCE-Waterfall工具2添加了一个编辑器模式,可以做到这一点!

将瀑布Actor拖放到关卡中,并使用编辑器模式中的按钮生成流体路径、网格体和特效! 这个瀑布工具分为简单模式和高级模式,让您可以灵活地修改瀑布的所有部分及其生成方式,从很少的干预到调整小细节。

**注意:此资源是具有示例材料和FX的编辑器模式。 它不是一个资产包,不包含图像和视频中使用的所有美化资产。**

是什么让这个工具与以前的SHADERSOURCE-Waterfall工具不同? 以前的瀑布工具使用样条网格平面的方法非常简单,功能非常有限。 这个新的瀑布工具是从头开始构建的,作为一种创建更真实和更少风格的瀑布的方式,以满足日益增长的对更真实环境的需求。 它有更多的变量,并使用动态网格和样条路径从头开始构建几何体,使其能够沿着悬崖面弯曲,而不是简单的直平面。 它还包括音频组件(不包括声音效果),以及演示材料和尼亚加拉系统资产。

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文件

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更新日志

着色源不和谐

主要特点:

  • 通过拖放和点击几个按钮创建一个现实的瀑布!

  • 创造不仅仅是平面的瀑布,而是弯曲以符合悬崖面!

  • 充分的灵活性,当涉及到调整变量如何路径,网格和FX生成!

  • 分为简单和高级模式,以满足各种各样的用例和技术能力!

  • 能够将动态网格体烘焙为单个静态网格体以进行优化。

  • 包括每种网格类型的材质。

  • 包括每个全局VFX组件的Niagara系统资源。

  • 包括SFX的音频组件(不包括SFX资产)。

  • UI可轻松地向任何路径上的任何样条点添加和修改额外的VFX和SFX组件。

  • 大多数变量都暴露在蓝图中,大多数函数都是虚拟的,允许在这个系统之上添加!

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