Features

  • Made for Blueprint and C++ users. Making it suitable for Blueprint Only or C++ projects.

  • Singleplayer AND multiplayer support.

  • Any actor class can be used as a prefab by other classes as long as it has a BP subclass of it.

  • Editor preview of the given “prefab actor” class for all found PRCs (in the BP Editor and in the Level Editor). With many preview settings.

  • Spawn parameters (Default and customs) per PRC. These control how a “prefab actor” is spawned at runtime.

  • And more!

Code Modules

  • UnrealPrefabsRuntime (Runtime)

  • UnrealPrefabsEditor (Editor)

  • UnrealPrefabsUncooked (UncookedOnly)

  • UnrealPrefabsSlateIM (Runtime)

  • FishyUtils (Runtime)

Other

Network Replicated: Yes

Supported Development Platforms:

  • Win64: Yes

  • Linux: Yes (Not tested)

  • Mac: No (If interested please contact me)

Supported Target Build Platforms: Win64 and Linux (If interested for other Platforms please contact me).

Documentation Link: https://hzfishy.gitbook.io/unrealprefabs/

Example Project: https://drive.google.com/file/d/1C8HtvN3jQPe4aejNXkKiMKDVW4V3K9YO/view

功能

  • 专为蓝图和 C++ 用户打造。使其适合仅蓝图或 C++ 项目。

  • 单人游戏 多人游戏支持

  • 任何 actor 类都可以被其他类用作预制件,只要它的 BP 子类为

  • 所有找到的 PRC 的给定“预制 actor”类的编辑器预览 (在 BP 编辑器和关卡编辑器中)。具有许多预览设置。

  • 生成参数(默认和自定义)每个 PRC。这些控制如何在运行时生成“预制角色”。

  • 还有更多!

代码模块

  • UnrealPrefabsRuntime (运行时)

  • UnrealPrefabsEditor(编辑器)

  • UnrealPrefabsUncooked(UncookedOnly)

  • UnrealPrefabsSlateIM (运行时)

  • FishyUtils(运行时)

其他

网络复制:

支持的开发平台:

  • Win64:是

  • Linux:是(未测试)

  • Mac:否(如果有兴趣请与我联系)

支持的目标构建平台:Win64 和 Linux(如果对其他平台感兴趣,请与我联系)。

文档链接:https://hzfishy.gitbook.io/unrealprefabs/

示例项目:https://drive.google.com/file/d/1C8HtvN3jQPe4aejNXkKiMKDVW4V3K9YO/view

What is Unreal Prefabs ?

Unreal Prefabs is an Unreal Engine 5 plugin that empowers you with prefab composition in a similar way Unity and Child Actor Components does, while being safer and staying in the Unreal Engine workflow. It supports singleplayer and multiplayer projects.

To make it short, this means turning any Actor Blueprint into a prefab with customizable spawn parameters and properties. It works out of the box in both Blueprint and C++, with editor previews and easy setup. Giving your team a faster and more maintainable workflow.

This plugin was designed and built after years of Unity and Unreal Engine experience. Many of the unavoidable UE pitfalls were considered and this plugin will solve the important ones.

Examples of use cases

  • A house actor Blueprint, with inside multiple rooms (each a Blueprint), each rooms has some other components and other actor Blueprints (for example: a BP Door, BP Light Switch, …).

  • A tree BP which randomly picks what BP fruit to spawn on each branch.

  • A BP door with a BP pressure plate or a BP button.

And so much more…

More

See the FAQ section below for more information.

Once you buy this plugin on Fab you (and your dev team) can request a free access to the private source repository for fast updates & fixes. See here for more information.

This plugin has the following required Unreal Engine plugin dependencies: DataValidation.

什么是 Unreal Prefabs?

Unreal Prefabs 是一个 Unreal Engine 5 插件,它使您能够以与 Unity 和子 Actor 组件类似的方式进行预制件组合,同时更安全并保持在 Unreal Engine 工作流程中。 它支持单人游戏和多人游戏项目

简而言之,这意味着将任何 Actor 蓝图变成具有可自定义生成参数和属性的预制件。它在 Blueprint 和 C++ 中开箱即用,具有编辑器预览和简单的设置。为您的团队提供更快、更易于维护的工作流程。

该插件是根据多年的 Unity 和虚幻引擎经验设计和构建的。许多不可避免的 UE 陷阱都被考虑在内,这个插件将解决重要的陷阱。

用例示例

  • 一个 house actor 蓝图,内部有多个房间(每个房间一个蓝图),每个房间都有一些其他组件和其他 actor 蓝图(例如:BP 门、 BP 灯开关,…)。

  • 一棵 BP 树,随机挑选在每个树枝上生成的 BP 果实。

  • 带有 BP 压力板或 BP 按钮的 BP 门。

等等更多…

更多

有关详细信息,请参阅下面的常见问题解答部分。

一次当您在 Fab 上购买此插件时,您(和您的开发团队)可以请求免费访问私有源代码存储库,以实现快速更新和修复。 请参阅此处了解更多信息。

此插件具有以下必需的虚幻引擎插件依赖项:数据验证。

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