Runtime level editor framework allowing for easy level editing, saving, and loading with friends in real time!
运行时级编辑器框架允许轻松的级别编辑,保存和加载与朋友实时!
Features:
- Built as a framework to expand on with a large static library and driven by a MapEditorHandlerComponent
- Custom Character Movement Component build specifically for level editing
- Controllable replication rate for replication of a client/servers action
- Runtime
- Fully Replicated
- Replicated loading of changed materials at runtime
- Move/Rotate/Scale objects/actors
- Location/Rotation Snapping
- Manual transform Editing
- Gizmo editing for Location/Rotation/Scale
- Create/Spawn objects
- Delete objects
- Datatable driven Object Spawning
- Map Saving
- Map Loading
- Map Filtering (Custom saved maps can only be loaded on the level that they were created on (For example a map saved on the ThirdPersonExampleMap can only be loaded on the ThirdPersonExampleMap))
Code Modules:
- MapEditor, Runtime
Number of Blueprints: 17
Number of C++ Classes: 6
Network Replicated: Yes
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Documentation: https://docs.google.com/document/d/1tdirCj92HdBOe_Rwt-KJ4zQgfvJvEmFGM4S_TQe_0Dk/edit?usp=sharing
Support Email: sneakykittygamedev@gmail.com
特征:
- 构建为一个框架,用于使用大型静态库进行扩展,并由MapEditorHandlerComponent驱动
- 专门用于关卡编辑的自定义角色移动组件构建
- 客户端/服务器操作复制的可控复制速率
- 运行时间
- 完全复制
- 在运行时复制加载已更改的材质
- 移动/旋转/缩放对象/actor
- 位置/旋转捕捉
- 手动变换编辑
- 位置/旋转/缩放的小工具编辑
- 创建/生成对象
- 删除对象
- Datatable驱动对象生成
- 地图保存
- 地图载入
- 地图筛选(自定义保存的地图只能在创建地图的关卡上加载(例如,保存在ThirdPersonExampleMap上的地图只能在ThirdPersonExampleMap上加载))
代码模块:
- MapEditor,运行时
蓝图数目:17
C++类数:6
网络复制:是
支持的开发平台:Win64
支持的目标构建平台:Win64
文件:https://docs.google.com/document/d/1tdirCj92HdBOe_Rwt-KJ4zQgfvJvEmFGM4S_TQe_0Dk/edit?usp=sharing
支援电邮:sneakykittygamedev@gmail.com
Old level editor plugin, only visible temporarily
Written Documentation V2.0 / How To Use / Support Discord Server
旧的关卡编辑器插件,仅暂时可见
书面文件V2.0 / 如何使用 / 支持Discord服务器
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