Runtime level editor framework allowing for easy level editing, saving, and loading with friends in real time!

运行时级编辑器框架允许轻松的级别编辑,保存和加载与朋友实时!

Features:

  • Built as a framework to expand on with a large static library and driven by a MapEditorHandlerComponent
  • Custom Character Movement Component build specifically for level editing
  • Controllable replication rate for replication of a client/servers action
  • Runtime
  • Fully Replicated
  • Replicated loading of changed materials at runtime
  • Move/Rotate/Scale objects/actors
  • Location/Rotation Snapping
  • Manual transform Editing
  • Gizmo editing for Location/Rotation/Scale
  • Create/Spawn objects
  • Delete objects
  • Datatable driven Object Spawning
  • Map Saving
  • Map Loading
  • Map Filtering (Custom saved maps can only be loaded on the level that they were created on (For example a map saved on the ThirdPersonExampleMap can only be loaded on the ThirdPersonExampleMap))

Code Modules:

  •  MapEditor, Runtime

Number of Blueprints: 17

Number of C++ Classes: 6

Network Replicated: Yes

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Documentation: https://docs.google.com/document/d/1tdirCj92HdBOe_Rwt-KJ4zQgfvJvEmFGM4S_TQe_0Dk/edit?usp=sharing

Support Email: sneakykittygamedev@gmail.com

特征:

  • 构建为一个框架,用于使用大型静态库进行扩展,并由MapEditorHandlerComponent驱动
  • 专门用于关卡编辑的自定义角色移动组件构建
  • 客户端/服务器操作复制的可控复制速率
  • 运行时间
  • 完全复制
  • 在运行时复制加载已更改的材质
  • 移动/旋转/缩放对象/actor
  • 位置/旋转捕捉
  • 手动变换编辑
  • 位置/旋转/缩放的小工具编辑
  • 创建/生成对象
  • 删除对象
  • Datatable驱动对象生成
  • 地图保存
  • 地图载入
  • 地图筛选(自定义保存的地图只能在创建地图的关卡上加载(例如,保存在ThirdPersonExampleMap上的地图只能在ThirdPersonExampleMap上加载))

代码模块:

  •  MapEditor,运行时

蓝图数目:17

C++类数:6

网络复制:是

支持的开发平台:Win64

支持的目标构建平台:Win64

文件:https://docs.google.com/document/d/1tdirCj92HdBOe_Rwt-KJ4zQgfvJvEmFGM4S_TQe_0Dk/edit?usp=sharing

支援电邮:sneakykittygamedev@gmail.com










Old level editor plugin, only visible temporarily

Written Documentation V2.0 / How To Use / Support Discord Server

旧的关卡编辑器插件,仅暂时可见

书面文件V2.0 / 如何使用 / 支持Discord服务器

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