Features:

  •  No programming knowledge required
  •  AI Use Behavior trees
  •  Easy integration with other content
  • Easy customization
  • AI use UE4 AI Perception System
  • AI use AimOffSet

BT_MainShooter_AI include Path Patrol, Random Patrol in set radius. If AI saw player he start Attack player, if AI lost Player AI chase player for 10 sec and if dont find him AI go back to patrol state.

Example Behavior Trees include:

BT_Guard_AI: does not move and remains in its spawn position, when detecting a player it starts attacking the player while continuing to stay in the spawn position

BT_Assault_AI: AI always move directly to Player and Attack

BT_PathAssault_AI: AI move to set Assault Path location, stay in Path location and attack player if detect him, while continuing to stay in the Assault Path position.

Number of Blueprints: 28

Input: Keyboard, Mouse

Network Replicated: No

Supported Development Platforms: Windows

Windows: Yes

Documentation: Youtube Playlist Link

Demo Game download link: dropbox link

Important/Additional Notes:

Character demo animations from Unreal Engine Animation Starter Pack

Weapon in project is low quality not recommendet use in release projects

特征:

  •  无需编程知识
  •  AI使用行为树
  •  与其他内容轻松集成
  • 轻松定制
  • AI使用UE4AI感知系统
  • AI使用AimOffSet

BT_MainShooter_AI 包括路径巡逻,在设定半径内随机巡逻. 如果AI看到玩家他开始攻击玩家,如果AI失去玩家AI追逐玩家10秒,如果没有找到他AI回到巡逻状态。

示例行为树包括:

Bt_警卫_ai:不移动并保持在其产卵位置,当检测到玩家时,它开始攻击玩家,同时继续保持在产卵位置

BT_Assault_AI:AI总是直接移动到玩家和攻击

BT_PathAssault_AI:AI移动到设置攻击路径位置,留在路径位置和攻击玩家,如果发现他,同时继续留在攻击路径位置。

蓝图数目:28

输入:键盘,鼠标

网络复制:没有

支持的开发平台:Windows

Windows:是的

文件: Youtube播放列表链接

试玩游戏下载链接: dropbox链接

重要/附加注意事项:

来自虚幻引擎动画入门包的角色演示动画

项目中的武器质量低,不推荐在发布项目中使用








Create AI in minutes using a super-easy and simple workflow. Included are some example AI which you can quickly and easily drag-and-drop into your project. AI use AI Perception System: Hearing, Sight, Damage. Asset include 1 Main AI Behavior Tree and 3 example extended Behavior Trees like : Guard, Assault and Path Assault. Download Demo game for see AI features.

使用超级简单的工作流程在几分钟内创建AI。 包括一些示例AI,您可以快速轻松地将其拖放到项目中。 AI使用AI感知系统:听觉,视觉,伤害。 资产包括1个主要的人工智能行为树和3个扩展行为树,如:守卫,攻击和路径攻击。 下载演示游戏见AI功能。

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