Code Modules: BulkImageGen Runtime
Number of Blueprints: 8
Number of C++ Classes: 21
Number of Materials: 9
Number of Material Functions: 9
Number of Textures: 13
Number of Widgets: 11
Network Replicated: (No)
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Important/Additional Notes:
Static, skeletal meshes, or LUTs shown in video are NOT supplied with the plugin.
Create “neck_Socket” on the neck bone and plugin will auto attach face comp to this socket.
代码模块:BulkImageGen运行时
蓝图数目:8
C++类数:21
材料数量:9
材质功能数量:9
纹理数量:13
小部件数量:11
网络复制:(否)
支持的开发平台:Win64
支持的目标构建平台:Win64
重要/附加注意事项:
视频中显示的静态、骨架网格体或Lut不随插件提供。
在颈部骨骼上创建”neck_Socket”,插件将自动将face comp附加到此插槽。
Version V2 available now. Lot of new cool features added. Please check the new videos to get familiar with the changes.
Important change V2: do not fill in any materials in post process volume!
short vid that you should watch V2: https://www.youtube.com/watch?v=yli1LJfBb4A
detailed video explaining new features: https://www.youtube.com/watch?v=hVkXVZ56ABo
video link Quick Overview V1 : https://www.youtube.com/watch?v=ljkOZA7ltMc&list=PLHcQGDyknxbfVsSa4MBjZcpN2q8BPYC7f&index=1
- Supported skeletal or static mesh actors
- Support for attachment of actors with static or skeletal mesh components. All combinations are supported. You can have skeletal mesh actor(or StaticMesh actor) and attach any number of skeletal or static mesh components.
- 2 x different techniques for transparent captures. Colored background available from color picker at runtime. Numerical representation of chosen color available on screen, automatically rounded to 2 decimal points.
- High resolution shots with custom HDRI or background. Bulk export available for each HDRI stored.
- Runtime controls directional light, skylight, camera FOV, camera ZOOM
- Use custom resolution or from predefined choices (32 x 32, 64 x 64, 128 x 128, 256 x 256, 512 x 512, 1024 x 1024, 2048 x 2048, 4096 x 4096 ) at runtime.
- File name overrides available with custom prefix or suffix at runtime. Auto file name and folder generation available.
- Option to turn on / off to cast shadow off the actor and all the attachments.
- Option to work with individual FOV, offsets and ZOOM that are remembered when moving between different actors or choice to control all actors FOV, location and ZOOM at the same time (f.e if they are similar in shape)
- Option to rotate actor around original pivot point or center of mass actor.
- Option to export image capture individually or by bulk, when individual image captures will be created for all actors in the scene.
- Skeletal animation pose runtime control slider available, with option to automatically export every frame or selected custom range of frames at runtime. Further refined control of next or previous frame by keyboard (1 and 2 by default). Now added additional face anim controls.
- Current frame number visual representation on screen (if applicable). Various info added to screen in V2 update.
- Keyboard shortcuts included for movement (reset key available), rotation (reset key available), zoom, next actor, previous actor, next frame(if applicable), previous frame(if applicable), hide menus, save current preset at runtime.
- Keyboard sensitivity controlled with spacebar for all keyboard shortcuts with current visual representation on screen.
- Adjust lighting at runtime and quickly try different LUTs presets.
- Permanently store your prefered settings in your custom preset
Video Link How To Setup Everything V1 : https://www.youtube.com/watch?v=VJm69yfer2I&list=PLHcQGDyknxbfVsSa4MBjZcpN2q8BPYC7f&index=2
Video Link Documentation V1 Part 1: https://www.youtube.com/watch?v=A-sbGkTW4GE&list=PLHcQGDyknxbfVsSa4MBjZcpN2q8BPYC7f&index=3
Video Link Documentation V1 Part 2: https://www.youtube.com/watch?v=DvIfT7xGyDY&list=PLHcQGDyknxbfVsSa4MBjZcpN2q8BPYC7f&index=4
Video Link Documentation V1 Part 3: https://www.youtube.com/watch?v=4rsP4Rez4F0&list=PLHcQGDyknxbfVsSa4MBjZcpN2q8BPYC7f&index=5
Video Link How To Get Support: https://www.youtube.com/watch?v=N_ftnCSFpVw&list=PLHcQGDyknxbfVsSa4MBjZcpN2q8BPYC7f&index=7
Discord Invite Link: https://discord.gg/vb6DYqUpzT
版本V2现已推出。 很多新的很酷的功能添加。 请查看新视频以熟悉更改。
重要的变化V2:不要填写任何材料后处理量!
短vid,你应该看V2:https://www.youtube.com/watch?v=yli1LJfBb4A
详细的视频解释新功能:https://www.youtube.com/watch?v=hVkXVZ56ABo
视频链接快速概述V1:https://www.youtube.com/watch?v=ljkOZA7ltMc&list=PLHcQGDyknxbfVsSa4MBjZcpN2q8BPYC7f&index=1
- 支持的骨架或静态网格体actor
- 支持将actor与静态或骨架网格体组件连接。 支持所有组合。 您可以拥有骨架网格体actor(或StaticMesh actor)并附加任意数量的骨架或静态网格体组件。
- 2x透明捕获的不同技术。 彩色背景可从颜色选择器在运行时. 屏幕上可用所选颜色的数字表示,自动四舍五入到小数点后2点.
- 具有自定义HDRI或背景的高分辨率镜头。 批量导出可用于存储的每个HDRI。
- 运行时控制方向光,天窗,相机FOV,相机变焦
- 在运行时使用自定义分辨率或预定义选项(32×32、64×64、128×128、256×256、512×512、1024×1024、2048×2048、4096×4096)。
- 文件名复盖可在运行时使用自定义前缀或后缀。 自动文件名和文件夹生成可用.
- 选项打开/关闭投射阴影关闭演员和所有附件。
- 选择使用在不同actor之间移动时记住的单个FOV,偏移和缩放,或者选择在同一时间控制所有actor FOV,位置和缩放(如果它们形状相似)
- 围绕原始枢轴点或质量中心actor旋转actor的选项。
- 当将为场景中的所有actor创建单个图像捕获时,可以单独或批量导出图像捕获。
- 骨骼动画姿势运行时控制滑块可用,可选择在运行时自动导出每个帧或选定的自定义帧范围。 通过键盘进一步精细控制下一帧或上一帧(默认为1和2)。 现在添加了额外的面部动画控件。
- 当前帧数在屏幕上的视觉表示(如果适用). 在V2更新中添加到屏幕的各种信息。
- 键盘快捷键包括移动(重置键可用),旋转(重置键可用),缩放,下一个演员,上一个演员,下一帧(如果适用),上一帧(如果适用),隐藏菜单,在运行时保存当前预设。
- 键盘灵敏度控制与空格键所有键盘快捷键与当前视觉表示在屏幕上.
- 在运行时调整照明并快速尝试不同的LUTs预设。
- 永久存储您的首选设置在您的自定义预设
视频链接如何设置一切V1:https://www.youtube.com/watch?v=VJm69yfer2I&list=PLHcQGDyknxbfVsSa4MBjZcpN2q8BPYC7f&index=2
视频链接文档V1第1部分:https://www.youtube.com/watch?v=A-sbGkTW4GE&list=PLHcQGDyknxbfVsSa4MBjZcpN2q8BPYC7f&index=3
视频链接文档V1第2部分:https://www.youtube.com/watch?v=DvIfT7xGyDY&list=PLHcQGDyknxbfVsSa4MBjZcpN2q8BPYC7f&index=4
视频链接文档V1第3部分:https://www.youtube.com/watch?v=4rsP4Rez4F0&list=PLHcQGDyknxbfVsSa4MBjZcpN2q8BPYC7f&index=5
视频链接如何获得支持:https://www.youtube.com/watch?v=N_ftnCSFpVw&list=PLHcQGDyknxbfVsSa4MBjZcpN2q8BPYC7f&index=7
Discord邀请链接:https://discord.gg/vb6DYqUpzT
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