Features:
- Execute formation in-place
- Moving in formation
- Simple group management
- 5 pre-built configurable Formation Types (4 Col/10 Col/Circle/Square/Wedge)
- Custom Formation Types
- Follow target
- Auto regroup
- Can integrate to ANY other systems
- Suitable for ANY styles/types games
- Class Ordering (added in v0.2.0)
- Real-time Movement (added in v0.3.0 | Intro)
- Multiplayer Support (added in v1.0.0)
Code Modules:
- Generic Formation System (Runtime)
Number of Blueprints: 12
Number of C++ Classes: 0
Network Replicated: Yes (Tested in Listen Server only, not tested in Dedicated Server)
Supported Development Platforms:
Windows
Supported Target Build Platforms:
Windows
(basically, it is support all platforms because it is a blueprint only plugin, but never tested on other platforms)
Documentation: Documented Blueprints (in sample project) | Documentation
Example Project: Sample Project (Required this product)
Important/Additional Notes: This plugin supports the latest two versions only.
Planned Features: listed in Documentation
Important/Additional Notes:
- Sample Project decryption key: FORWARD the receipt email to tagtocis.noah@proton.me
特征:
- 就地执行编队
- 队形移动
- 简单的小组管理
- 5种预先构建的可配置地层类型(4Col/10Col/圆形/方形/楔形)
- 海关规定 地层类型
- 跟随目标
- 自动重新组合
- 可以集成到 任何 其他系统
- 适用于 任何 风格/类型游戏
- 类排序(v0.2.0中添加)
- 实时移动(v0.3.0中添加| 介绍,介绍)
- 多人游戏支持(在v1.0.0中添加)
代码模块:
- 通用编队系统(运行时)
蓝图数目:12
C++类数:0
网络复制:是(仅在侦听服务器中测试,未在专用服务器中测试)
支持的开发平台:
窗户
支持的目标构建平台:
窗户
(基本上,它支持所有平台,因为它是一个蓝图唯一的插件,但是 从来没有 在其他平台上测试)
文档:文档化蓝图(在示例项目中)| 文件
示例项目: 项目样本 (需要此产品)
重要/附加说明:此插件仅支持最新的两个版本。
计划功能:在文档中列出
重要/附加注意事项:
- 示例项目解密密钥: 前进,前进 收据电邮至tagtocis.noah@proton.me
Generic Formation System (GFS) is a generic system to implement AI formation for ANY styles/types games and it is customizable/extendable/easy to use.
通用编队系统(政府财政司司长)是一个通用的系统来实现AI形成任何风格/类型的游戏,它是可定制的/可扩展的/易于使用。
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