Supported Development Platforms: Windows

Supported Target Build Platforms: Any platforms excluding mac or linux

Documentation: Link

Discord support : Link

Code Modules: Compiler Booster (Editor)

Number of Blueprints: 1

Number of C++ Classes: 1

Network Replicated: Editor Only

I recommend disabling the plugin before building the game, for compatibility reasons.

支持的开发平台: 窗户

支持的目标构建平台: 不包括mac或linux的任何平台

文件: 连结

不和谐支持 : 连结

代码模块: 编译器助推器(编辑器)

蓝图数目: 1

C++类数: 1

网络复制: 仅限编辑

出于兼容性原因,我建议在构建游戏之前禁用插件。






Preview video

Tired of wasting hours of your daily work in lights and shader compile time?

This asset set the CPU priority of the compilers higher than by default.

  • Speed up the shader compiling time up to 72%!
  • Speed up the lights compiling time up to 43%!

Watch the video in the description to see it working!

Tested on a Intel core I5-6500 @3.20 GHz (this plugin can work with Intel or AMD)

Important note:

  • Changing the priority of the processes affects the performances of the engine, please save your work BEFORE boosting.
  • Be aware that all processes on your computer can be affected. I recommend closing any program outside the engine that consumes a lot of CPU while boosting (like Chrome for example).
  • This asset can only work with UE4 for windows.
  • The performance of the compiler booster on the landscape compilation cannot be guaranteed because of the multiple processes involved.
  • This asset is not designed to work with task distribution systems like Unreal Swarm.
  • This plugin is an editor plugin, the editor needs to be fully launched for it to work (it won’t work while the editor is launching).
  • If you want to speed up the editor launching time, check the documentation for a workaround.

预览视频

厌倦了在灯光和着色器编译时间中浪费你的日常工作?

此资源将编译器的CPU优先级设置为高于默认值。

  • 加快 着色器编译时间高达72%!
  • 加快 灯光编译时间高达43%!

观看描述中的视频,看看它的工作!

在Intel core I5-6500@3.20GHz上进行测试(此插件可与Intel或AMD配合使用)

重要事项:

  • 更改进程的优先级会影响引擎的性能,请在提升之前保存您的工作。
  • 请注意,计算机上的所有进程都可能受到影响。 我建议关闭引擎外部消耗大量CPU的任何程序,同时提升(例如Chrome)。
  • 此资源只能与适用于windows的UE4配合使用。
  • 由于涉及多个进程,编译器助推器在横向编译上的性能无法得到保证。
  • 此资源不适用于Unreal Swarm等任务分发系统。
  • 这个插件是一个编辑器插件,编辑器需要完全启动才能工作(在编辑器启动时它不会工作)。
  • 如果您想加快编辑器启动时间,请检查 文件 为了解决方法。
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