• ClipMap’s based terrain technology. View
  • Create infinitely large and tiny flat/spherical worlds.
  • Smart terrain level of detail to achieve maximum performances.
  • Procedural foliage generation through temperature, humidity, height, noise mask, slope parameters and clusters.
  • Noise-based biome system customizable C++
  • Import HeightMaps 8/16bits : View + View
  • Surface Collision : View
  • NavMesh : View
  • WaterPlugin: View
  • Materials Procedural for surface
  • 12 Demo Levels
  • 3 BakerTools
  • All C++ Sources

CodeModules:

  •  WorldScapeCore – Runtime
  •  WorldScapeEditor, WorldScapeFactory, WorldScapeNoise, WorldScapeVolume – Editor

Network Replicated: Yes (for DedicatedServer & ListenServer)

  • 基于ClipMap的地形技术。 查看
  • 创建无限大和微小的平面/球形世界。
  • 智能地形细节水平,以达到最大的性能.
  • 通过温度、湿度、高度、噪声掩模、坡度参数和簇进行叶面程序化生成。
  • 基于噪音的生物群落 系统可定制C++
  • 进口高度图8/16位 : 查看 + 查看
  • 表面碰撞 : 查看
  • 纳夫梅什 : 查看
  • 水刺,水刺: 查看
  • 表面处理材料
  • 12个演示级别
  • 3BakerTools
  • 所有C++源

[医]代码:

  •  WorldScapeCore-运行时
  •  WorldScapeEditor,WorldScapeFactory,WorldScapeNoise,WorldScapeVolume-Editor

网络复制:是(对于DedicatedServer和ListenServer)










DEMO : MOONYOUTUBEDEMO’SMAKE WITH WORLDSCAPE

WORLDSCAPE PLUGIN brings Clipmap-based terrain technology to Unreal Engine

Create endless optimized PLANETS and LANDSCAPES

Unleash the limitless potential of world creation with the Worldscape plugin for Unreal Engine! With its 64-bit precision geometry technology, you can effortlessly craft infinite flat and spherical worlds for your single player or multiplayer game. The instanced and multithreaded procedural foliage generation will bring life to your terrain with ease.

You can also tailor your terrain by importing 8-bit or 16-bit heightmaps and applying them as decals. The customizable noise-based biome system in C++, realistic lighting for planets, procedural surface materials, and custom gravity for planets provide an even more immersive gaming experience.

Don’t wait to dive into the creation of amazing worlds with Worldscape! Purchase the plugin now and explore all the possibilities.

If you want to achieve realistic takeoff and landing experiences in your game without the need for loading or transition screens, this plugin is perfect for you.

🌍 MAKE A PLANET : HIGHLIGHTING THE PLUG-IN

🔗 MORE INFORMATIONS : Documentation

🔧 Free support : DISCORD (The price of the plugin is high, if you have problem, we are here to help you.)

📡 Used in : QANGA GAME (SurvivalSandboxSpaceOpera)

Assets Integrations Examples :

  • UltraDynamicSky : Here
  • Ascent Combat Framework v2 : Here
  • ALS Locomotion v4 : Here
  • Oceanology 5 : Here
  • RPG Survival v3 : Here
  • Amazing Sci-Fi Environment and Flying Vol.1 Here / Vol.2 : DEMO’S
  • MGT Gravity Planet Here

Last Update 2.6a 5.4 (Publish 16/06/2024)

  • Update for Unreal 5.4
  • LiveCode with visualstudio ready. ( Now you can directly code your noise, compile, without restarting the engine.)
  • Update PMC to WSMeshComponent with velocity information ( for all Upscaler like DLSS/ FSR)

2 new noises generations :

  • RockyWorlds: Approximation for plate tectonics, and overall gives unique continental shapes for seeds
  • Heightmap Noise: Dedicated noise to go along a heightmap data texture, overall a cleaner functionality from terra noise and more control over the planetaryHeightmap setting in root – big feature break: uses green channel as topography map too add more detailed terrain to places that wouldn’t be there otherwise without noise, temperature channel is now driven procedurally by code.
  • added foilage custom data, to allow better blending for landscape coloration or control over foliage appearance in a certain biome
  • Remove dirty retro version code unreal 4
  • Fix, Improve, Refactor all tools

READY for DedicatedServer & ListenServer

示范 : 月亮YOUTUBE的示范的用世界景观制作

WORLDSCAPE插件将基于Clipmap的地形技术引入虚幻引擎

创造无尽的优化 行星景观

使用虚幻引擎的Worldscape插件释放世界创造的无限潜力! 凭借其64位精密几何技术,您可以毫不费力地为您的单人或多人游戏制作无限的平面和球形世界。 实例化和多线程程序化植物生成将为您的地形带来生命轻松。

您还可以通过导入8位或16位高度贴图并将其应用为贴花来定制地形。 C++中可定制的基于噪声的生物群系系统、行星的逼真照明、程序表面材料和行星的自定义重力提供了更加身临其境的游戏体验。

不要等待潜入创造惊人的世界与世界景观! 立即购买插件并探索所有可能性。

如果您想在游戏中实现逼真的起飞和着陆体验,而不需要加载或过渡屏幕,这个插件非常适合您。

🌍 造一个星球 : 突出显示插件

🔗 更多资料 : 文件

🔧 免费支持 : 不和谐 (插件的价格很高,如果你有问题,我们在这里帮助你。)

📡 使用于 : QANGA游戏 (SurvivalSandboxSpaceOpera)

资产整合示例 :

最后更新2.6a5.4 (出版16/06/2024)

  • 虚幻5.4的更新
  • 已准备好visualstudio的LiveCode。 (现在你可以直接编码你的噪音,编译,而无需重新启动引擎。)
  • 使用速度信息将PMC更新为WSMeshComponent(适用于所有升频器,如DLSS/FSR)

2新世代 :

  • RockyWorlds:板块构造的近似,总体上为种子提供了独特的大陆形状
  • Heightmap Noise:沿着heightmap数据纹理使用的专用噪声,总体而言,terra noise提供了更清洁的功能,并且可以更好地控制root-big feature break中的planetaryHeightmap设置:使用绿色通道作为地形图太添加了
  • 添加了foilage自定义数据,以便更好地混合景观着色或控制特定生物群落中的叶子外观
  • 删除肮脏的复古版本代码unreal4
  • 修复、改进、重构所有工具

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