Features: (Please include a full, comprehensive list of the features of the product)
- Navlink Generation using generated navmesh
- Generated navlink usage by event, BP accessible
Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))
- AutoLinker, Editor/Runtime
Number of Blueprints: 3
Number of C++ Classes: 2
Network Replicated: No
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: https://drive.google.com/file/d/1Q7nbtg7h74LsCf39tuyGzw60ly5PGeTO/view?usp=sharing
特点:(请包括一个完整的,全面的产品功能列表)
- 使用生成的navmesh生成Navlink
- 按事件生成的navlink使用,BP可访问
代码模块:(请包括每个插件模块及其模块类型(运行时、编辑器等)的完整列表。))
- AutoLinker,编辑器/运行时
蓝图数目:3
C++类数:2
网络复制:没有
支持的开发平台:Windows
支持的目标构建平台:Windows
文件:https://drive.google.com/file/d/1Q7nbtg7h74LsCf39tuyGzw60ly5PGeTO/view?usp=sharing
This tool as been made to facilitate creation and usage of navlinks for your AI.
In Editor, it can be used to place navlinks based on your parameter and navmesh generated on your world
In Play, if the parameter is enable (enable by default), navlinks will check if an AI walk on links and want to take it using AI controller path, if those condition are met, the link will fire an event telling you which AI walked on a link and which point the AI want to go to
这个工具是为了方便创建和使用导航链接为您的人工智能.
在编辑器中,它可用于根据您的参数和在世界上生成的navmesh放置navlinks
在游戏中,如果参数为enable(默认为enable),navlinks将检查AI是否在链接上行走并希望使用AI控制器路径进行操作,如果满足这些条件,链接将触发一个事件,告诉您哪个
评论(0)