Features:

  •  Grid : Actor to be placed in the world to manage “Buldings” placement.

  •  BuildingActor : Base class for actors to be placed on grids.

  •  IGridDelegate : Interface to implement relation between your grids and the rest of your application / game

  • Auto Snap to place BuildingActors in editor

Code Modules:

  •  HeroesBuilderPlugin (Runtime)

Number of Blueprints: 0

Number of C++ Classes: 3

Number of C++ Interfaces : 1

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows, Mac, Linux

Documentation: https://ue.onei-interactive.com/hbp/documentation

Example Project: https://ue.onei-interactive.com/download/hbp/project-demo.zip

Executable Demo: https://ue.onei-interactive.com/download/hbp/demo.zip

Contact / Support: support@onei-interactive.com

特征:

  •  网格:将放置在世界上的Actor来管理”Buldings”放置。

  •  BuildingActor:actor放置在网格上的基类。

  •  IGridDelegate:实现网格和应用程序/游戏其余部分之间关系的接口

  • 自动捕捉在编辑器中放置BuildingActors

代码模块:

  •  HeroesBuilderPlugin(运行时)

蓝图数目:0

C++类数:3

C++接口数量:1

网络复制:没有

支持的开发平台:Windows

支持的目标构建平台:Windows、Mac、Linux

文件: https://ue.onei-interactive.com/hbp/documentation

示例项目: https://ue.onei-interactive.com/download/hbp/project-demo.zip

可执行演示: https://ue.onei-interactive.com/download/hbp/demo.zip

联络/支援: support@onei-interactive.com






Manage your actors placement over a grid.

The main objective for this plugin is to provide a light and functional grid system with everything you need to start and work on a larger project around it.

  • Grid snapping system (both ingame and editor)

  • Placeable size and overlap checks

  • Any Grid Rotation

  • BP friendly

Check the documentation for an exhaustive list of all classes and functions.

Documentation: https://ue.onei-interactive.com/hbp/documentation

Example Project: https://ue.onei-interactive.com/download/hbp/project-demo.zip

Executable Demo: https://ue.onei-interactive.com/download/hbp/demo.zip

Contact / Support: support@onei-interactive.com

在网格上管理actor放置。

这个插件的主要目标是提供一个光和功能的网格系统,你需要开始和工作在一个更大的项目周围的一切。

  • 网格捕捉系统(包括游戏和编辑器)

  • 可放置的尺寸和重叠检查

  • 任何网格旋转

  • BP友好

查看文档以获取所有类和函数的详尽列表。

文件: https://ue.onei-interactive.com/hbp/documentation

示例项目: https://ue.onei-interactive.com/download/hbp/project-demo.zip

可执行演示: https://ue.onei-interactive.com/download/hbp/demo.zip

联络/支援: support@onei-interactive.com

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