- To access the content (gFur shaders and sample map), go into the “Content Browser”, click on “View Options” and turn on “Show Engine Content” and “Show Plugin Content”. Now you should see a new folder called “GFur Content”.
Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))
- GFur – Runtime
- GFurEditor – Editor
Number of Blueprints: 0
Number of C++ Classes: 13
Network Replicated: No
Supported Development Platforms: Win32, Win64
Supported Target Build Platforms: Win64 (DX11 required), PS4, XboxOne
Documentation: http://gim.studio/gfur/
- 要访问内容(gFur着色器和示例地图),请进入”内容浏览器”,单击”查看选项”并打开”显示引擎内容”和”显示插件内容”。 现在您应该看到一个名为”GFur Content”的新文件夹。
代码模块:(请包括每个插件模块的完整列表及其模块类型(运行时,编辑器等)。))
- GFur-运行时
- GFurEditor-编辑
蓝图数目:0
C++类数:13
网络复制:没有
支持的开发平台:Win32、Win64
支持的目标构建平台:Win64(需要DX11),PS4,XboxOne
文件:http://gim…工作室/gfur/
Source code is available on GitHub.
gFur is free for commercial use.
Binaries for Unreal Engine 5.3 preview 1.
Tutorials:
gFur supports static meshes, skeletal meshes, animated morph targets and has an advaced shader that allows you to blend between two sets of fur strand thicknesses and fur tiling. Further, there is support for fur clumping, wind effect and the package contains a few more fur patterns and noise textures.
Changelog:
5.4.1
- fixed packaging + more fixes
5.4.0
- updated for UE 5.4
- multiple fixes by quicklyslow and gloriousayu
5.3.1
- fixed multiple morph targets not working
- maximum number of bones 512 (256 before)
5.3.0
- updated for UE 5.3
5.2.1
- Fixed crash when HW Raytracing is turned on.
Features:
- gFur shell generating component and gFur standard and advanced materials
- complete in-editor fur generation and grooming
- export of groom to UE native hair and fur
- Alembic import
- static mesh and skeletal mesh support
- animated morph target support
- custom depth support
- LODs with highly optimized toggleable physics
- shell bias (pushing the shells to outer regions where slicing is the most visible)
- noise for shell vertices along normal to break up the slicing (may be a stylistic choice)
- runs on non-dx 11 hw without physics
Note1: Lion and elk from the other images are NOT part of the package.
Note2: You can get gFur for Unreal Engine 4.27 here.
源代码可在 GitHub.
gFur是免费的商业用途.
指南:
gFur支持静态网格,骨架网格,动画变形目标,并有一个平衡着色器,允许您混合两组毛皮链厚度和毛皮平铺。 此外,还支持毛皮结块,风效果和包装包含更多的毛皮图案和噪音纹理。
更新日志:
5.4.1
- 固定包装+更多修复
5.4.0
- 更新为UE5.4
- quicklyslow和gloriousayu的多重修复
5.3.1
- 修正多个变形目标不起作用
- 最大骨数512(前256)
5.3.0
- 更新为UE5.3
5.2.1
- 修复了打开Hw光线追踪时的崩溃。
特征:
- gFur壳体产生部件和gFur标准和先进材料
- 完整的编辑毛皮生成和梳理
- 将马夫出口到UE本地头发和毛皮
- Alembic进口
- 静态网格体和骨架网格体支持
- 动画变形目标支持
- 自定义深度支持
- 具有高度优化的可切换物理场的lod
- 壳偏置(将壳推到切片最明显的外部区域)
- 沿着法线的外壳顶点的噪音打破切片(可能是一种风格选择)
- 运行在非dx11hw没有物理
注1:狮子和麋鹿从其他图像不是包的一部分。
注2:你可以得到 gFur为虚幻引擎4.27在这里.
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