UE-Only Content – Licensed for Use Only with Unreal Engine-based Products
Number of Blueprints: 13
Number of C++ Classes: 12
Network Replicated: Camera is always client-side so it works in multiplayer.
Documentation: https://coda.io/@aurora-devs/documentation-ultimate-gameplay-camera
仅限UE的内容 -授权仅用于基于虚幻引擎的产品
蓝图数目:13
C++类数:12
网络复制:相机始终是客户端,因此它适用于多人游戏。
文件: https://coda.io/@aurora-devs/documentation-ultimate-gameplay-camera
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This project allows you to easily and quickly add a AAA-standard, dynamic third person camera to your game! These features are smooth and non-intrusive, always prioritizing the player’s input. The system uses blueprints and C++ but no knowledge of C++ is required!
💬 Discord – Join our community!
🎞️ Videos
💪 Strengths
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Customize it, Make it yours – Allows you to customize the system even in real-time.
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Plug & Play – Leverages Unreal’s Camera Modifier system for extra simplicity!
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Simple Blueprints – The system is mostly in blueprints with some base classes in C++, coded with optimized industry standards. No C++ knowledge is required!
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Data-driven Option – You can change the camera’s properties with data assets or you can use functions to change them at runtime!
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Fully Replicated – The good thing about a camera is that it is client-side, which means it works seamlessly in multiplayer.
✨Features
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Animation Camera – Ever seen those cool camera finishers in video games and thought it was too good for your game? Well think again, we have made it easily available with UE’s Camera Animations Sequencer for professional-grade results!
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Focus Modifier (Camera Lock-On) – Are your players struggling with the camera during combat, or missing important details in your world? The Focus modifier can highlight ✨anything✨. Easily implement hard-lock, aim-assist, or focus points of interest in your beautiful world!
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Yaw Movement Follow – Are your players tired of constantly needing to adjust the camera? Make the camera automatically & smoothly follow the movement direction of your character!
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Pitch Follow – Automatically adjust the pitch of the camera to the inclination of slopes, the default pitch, and/or the falling direction.
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Yaw Angle Constraints – Limit the yaw rotation of the camera to make the player focus on their current action (e.g., when climbing a ladder) or on points of interest in your world (NPCs)!
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Pitch Angle Constraints – No self-respecting game lets you shoot your feet, there’s no reason yours should either! ✨Smoothly✨ limit the pitch angle of your players to avoid problems with looking/aiming at extreme angles.
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Pitch to Arm Length and FOV Modifier – One of the more subtle features of AAA game that add extra layers of polish! Smoothly change the FOV and the distance of the camera depending on its pitch angle!
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Arm Length and Offset Ranges – Create a dynamic camera by changing its framing (distance and offset) when your character changes states (Sprinting, Crouching, Prone; etc.)
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Collision Modifier – Tired of Unreal’s janky camera collisions? We have you covered with our extra smooth predictive collision modifier.
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Dithering Modifier – Don’t you hate it when objects get in the way of your camera and the character? We do too. That’s why you can now hide anything that comes between the character and the camera, even other characters.
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该项目允许您轻松快速地添加一个 AAA级-标准, 动态的 第三人称 照相机 到你的游戏! 这些功能是 光滑 和 非侵入式,总是优先考虑玩家的输入。 系统使用蓝图和C++但 不需要C++知识!
🎮 下载教资会示范
📄 文件
🎞️ 短片
💪 优势
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定制它,使它成为你的 -允许您甚至实时自定义系统。
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即插即用 -利用虚幻的相机修改器系统,更加简单!
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简单蓝图 -该系统主要是在 蓝图 与一些基类在 C++,编码与优化的行业标准。 不需要c++知识!
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数据驱动选项 -您可以使用数据资产更改相机的属性,也可以使用函数在运行时更改它们!
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完全复制 -相机的好处是它是客户端,这意味着它可以在多人游戏中无缝工作。
✨特征
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动画摄影机 -见过那些很酷的相机终结者在视频游戏,并认为这是太好了你的游戏? 好吧,再想想,我们很容易做到 可供选择 与UE的 摄像机动画测序器 为 专业级 结果!
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对焦修改器(相机锁定) -你的玩家在战斗中挣扎于相机,还是在你的世界中错过了重要的细节? 焦点修改器可以突出显示?任何东西✨. 轻松实现 硬锁,硬锁, 目标-协助,或专注 兴趣点 在你美丽的世界里!
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偏航运动跟随 -你的球员是否厌倦了不断需要调整相机? 制作相机 自动的 &顺利 跟我来 该 运动 你的性格的方向!
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音高跟随-自动 调整 沥青 相机的倾斜 斜坡,的 默认音高, 及/或 下降 方向。
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偏航角约束 – 限额 该 偏航,偏航 相机的旋转,使玩家专注于他们的当前 开始! (例如,爬梯子时)或上 积分 的 利息 在你的世界(Npc)!
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俯仰角约束 -没有自尊的游戏让你拍你的脚,也没有理由你应该! ✨顺利进行✨ 限制你的球员的俯仰角,以避免在极端角度看/瞄准的问题。
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节距到臂长和FOV修改器 – 其中一个更微妙的特点AAA游戏,增加额外的抛光层! 顺利改变 FOV,FOV 而 距离 的 照相机 取决于其 沥青 角度!
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臂长和偏移范围 – 创建一个 动态的 相机通过改变其 取景(距离和偏移) 当你的角色改变状态时(冲刺,蹲伏,俯卧;等等。)
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碰撞修改器 -厌倦了虚幻的janky相机碰撞? 我们已经为你支付了额外的费用 平滑预测碰撞 改性剂。
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抖动改性剂 – 当物体妨碍你的相机和角色时,你不讨厌它吗? 我们也是。 这就是为什么你现在可以躲起来 任何东西 那就来了 之间 该 性格 而 照相机, 甚至其他角色.
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