Features:

  • Blueprints and C++ support: All functionality available at the blueprints and C++ level through plug’n’play actor component
  • Built in Tick Rate optimization (can be applied to Actors, Animations, Actor Components, etc.)
  • Works in multiplayer games (client side implementation only)
  • Works in VR games
  • Fully customizable (initial configuration already done)
  • Multiple significance scoring modes: Render, Distance, Angle, Distance and Render, Distance and Angle, Weighted Distance and Render, Weighted Distance and Angle, Screen Space Ratio, Screen Space Ratio and Render, Screen Space Ratio and Angle
  • Supports Data Asset based configuration approach for significance calculation parameters
  • Built-in debugging tool

Number of C++ Classes: 3

Supported Development Platforms: [Windows 64-bit]

Supported Target Build Platforms: [Windows 64-bit, MacOS, iOS, Android, Nintendo Switch, Playstation 4/5, Xbox One/Series]

Code Modules: [SignificanceOptimizerPlugin(Runtime)]

特征:

  • 蓝图和C++支持:通过plug’n’play actor组件在蓝图和C++级别提供的所有功能
  • 内置滴答率优化(可应用于Actor、动画、Actor组件等))
  • 适用于多人游戏(仅客户端实现)
  • VR游戏作品
  • 完全可定制(初始配置已经完成)
  • 多重显着性评分模式:渲染,距离,角度,距离和渲染,距离和角度,加权距离和渲染,加权距离和角度,屏幕空间比例,屏幕空间比例和渲染,屏幕空间比例和角度
  • 支持基于数据资产的显着性计算参数配置方法
  • 内置调试工具

C++类数:3

支持的开发平台:[Windows64位]

支持的目标构建平台:[Windows64位,MacOS,iOS,Android,Nintendo Switch,Playstation4/5,Xbox One/Series]

代码模块:[SignificanceOptimizerPlugin(Runtime)]










🎬 Overview Video

🎬 Sample Project Overview Video

🎓 Documentation

🎮 Sample Project

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Significance Optimizer plugin is focused on optimizing game performance (primarily Game Thread/CPU optimization) while minimizing graphics’ details decrease. The plugin constantly analises transform of the registered actors and compares it to the game viewport’s transform. Based on that data it assigns significance function value individually to every registered actor. Objects close to and directly in front of the viewport are more significant than objects behind and far away from the current game viewport locations. The less significant the actor is, the less amount of processing power it will get (e.g: lower tick rate). Plugin was created in mind to provide the plug’n’play solution allowing users to fastly and conveniently increase performance with minimum impact on game visuals. Every single object registered to the plugin can be handled separately which means you can set its significance scoring parameters individually to achieve best balance between performance and visual quality.

🎬 概览短片

🎬 示例项目概述视频

🎓 文件

🎮 项目样本

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Significance Optimizer插件专注于优化游戏性能(主要是游戏线程/CPU优化),同时最大限度地减少图形的细节减少。 该插件不断分析注册actor的transform,并将其与游戏视口的transform进行比较。 基于该数据,它将显着性函数值单独分配给每个注册的actor。 靠近和直接位于视口前面的对象比位于当前游戏视口位置后面和远离的对象更重要。 Actor越不显着,它将获得的处理能力就越少(例如:更低的滴答率)。 插件的创建是为了提供plug’n’play解决方案,允许用户快速方便地提高性能,最大限度地减少对游戏视觉效果的影响。 注册到插件的每个对象都可以单独处理,这意味着您可以单独设置其显着性评分参数,以实现性能和视觉质量之间的最佳平衡。

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