Features:
- Introduces usage of Gameplay Tags inside Actor's and Component's Tag Array
- Provides methods allowing user to add, remove, convert, compare FName based tags with Gameplay Tags
- Implemented as a Blueprint Function Library
- Additionally provides Editor Utility Widget allowing management of the actors/components' Tag array, belonging to actors placed on the level
- Blueprints and C++ support
Number of C++ Classes: 1
Number of Blueprint Classes: 2
Supported Development Platforms: [Windows 64-bit]
Supported Target Build Platforms: [Windows 64-bit, MacOS, iOS, Android, Nintendo Switch, Playstation 4/5, Xbox One/Series]
Code Modules: [UnifiedTags(Runtime)]
特征:
- 介绍Actor和组件的标签数组中Gameplay标签的用法
- 提供允许用户添加、删除、转换、比较基于FName的标记和Gameplay标记的方法
- 实现为蓝图函数库
- 此外,还提供编辑器工具小部件,允许管理actor/组件的标记数组,属于放置在关卡中的actor
- 蓝图和C++支持
C++类数:1
蓝图类数:2
支持的开发平台:[Windows64位]
支持的目标构建平台:[Windows64位,MacOS,iOS,Android,Nintendo Switch,Playstation4/5,Xbox One/Series]
代码模块:[UnifiedTags(Runtime)]
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The main functionality of the plugin is to provide compatibility between Gameplay Tags, Actor Tags and Component Tags. Features supplied by the plugin were implemented as the Blueprint Function Library. The vast majority of provided methods are focused on integrating Actor’s Tag Array and Component’s Tag Array which are based on FNames with Gameplay Tags. Methods allow the user to add, remove, convert (only if appropriate Gameplay Tag was created previously), compare FName based tags with Gameplay Tags. In addition the plugin provides Editor Utility Widget allowing management of the actors/components’ Tag arrays, belonging to the actors that have been already placed on the level.
🎬 概览短片
🎓 文件
该插件的主要功能是提供Gameplay标签、Actor标签和组件标签之间的兼容性。 插件提供的功能被实现为蓝图函数库。 绝大多数提供的方法都集中在集成Actor的标记数组和组件的标记数组上,这些标记数组基于具有Gameplay标记的名称。 方法允许用户添加、删除、转换(仅当先前创建了适当的Gameplay标记时),将基于FName的标记与Gameplay标记进行比较。 此外,插件还提供了编辑器工具小部件,允许管理actor/组件的标记数组,属于已经放置在关卡中的actor。
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