Features:

  • Add post-process effects for the widget’s covered region.
  • Copy the widget’s covered region as a texture.
  • Demo level included for an example of integration.

Code Modules:

  •  PostProcessWidget- Runtime

Number of Blueprints: 5

Number of C++ Classes: 7

Supported Development Platforms: Win64, Win32

Supported Target Build Platforms: Win64, Win32,Android, IOS

特征:

  • 为窗口小部件的复盖区域添加后期处理效果。
  • 将小部件的复盖区域复制为纹理。
  • 演示级别包括集成示例。

代码模块:

  •  PostProcessWidget-运行时

蓝图数目:5

C++类数:7

支持的开发平台:Win64、Win32

支持的目标构建平台:Win64、Win32、Android、IOS










Add post-process effects for the widget’s covered region.

Tutorial: link

PostProcessWidget vs Unreal’s RetainerBox:

  • RetainerBox adds effects for its contained widgets.
  • PostProcessWidget adds effects for its covered region.

PostProcessWidget vs Unreal’s PostProcess Materials:

  • PostProcess Materials add effects for full-screen.
  • PostProcessWidget adds effects for its covered region. The PostProcessWidget may be more efficient than PostProcess Materials.
  • PostProcess Materials can not add effects for UI widgets. PostProcessWidget supports adding effects for everything it covered.

Precautions before buying:

  • The performance of the widget is almost the same as the RetainerBox widget.
  • This widget is a UI widget, so the effect materials are UI materials. If you want to apply SceneTextures for UI materials, see my other plugin “SceneTextureForUMG”

为窗口小部件的复盖区域添加后期处理效果。

教程: 连结

PostProcessWidget vs虚幻的RetainerBox:

  • RetainerBox为其包含的小部件添加效果。
  • PostProcessWidget为其复盖的区域添加效果。

PostProcessWidget vs虚幻的后处理材质:

  • 后处理材质为全屏添加效果。
  • PostProcessWidget为其复盖区域添加效果。 PostProcessWidget可能比PostProcess材质更有效。
  • 后处理材质不能为UI小部件添加效果。 PostProcessWidget支持为它所涵盖的所有内容添加效果。

购买前的注意事项:

  • 小部件的性能几乎与RetainerBox小部件相同。
  • 这个小部件是一个UI小部件,所以效果材料是 UI材料. 如果您想为UI材质应用SceneTextures,请参阅我的另一个插件”SceneTextureForUMG”
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