Features:
- Add post-process effects for the widget’s covered region.
- Copy the widget’s covered region as a texture.
- Demo level included for an example of integration.
Code Modules:
- PostProcessWidget- Runtime
Number of Blueprints: 5
Number of C++ Classes: 7
Supported Development Platforms: Win64, Win32
Supported Target Build Platforms: Win64, Win32,Android, IOS
特征:
- 为窗口小部件的复盖区域添加后期处理效果。
- 将小部件的复盖区域复制为纹理。
- 演示级别包括集成示例。
代码模块:
- PostProcessWidget-运行时
蓝图数目:5
C++类数:7
支持的开发平台:Win64、Win32
支持的目标构建平台:Win64、Win32、Android、IOS
Add post-process effects for the widget’s covered region.
Tutorial: link
PostProcessWidget vs Unreal’s RetainerBox:
- RetainerBox adds effects for its contained widgets.
- PostProcessWidget adds effects for its covered region.
PostProcessWidget vs Unreal’s PostProcess Materials:
- PostProcess Materials add effects for full-screen.
- PostProcessWidget adds effects for its covered region. The PostProcessWidget may be more efficient than PostProcess Materials.
- PostProcess Materials can not add effects for UI widgets. PostProcessWidget supports adding effects for everything it covered.
Precautions before buying:
- The performance of the widget is almost the same as the RetainerBox widget.
- This widget is a UI widget, so the effect materials are UI materials. If you want to apply SceneTextures for UI materials, see my other plugin “SceneTextureForUMG”
为窗口小部件的复盖区域添加后期处理效果。
教程: 连结
PostProcessWidget vs虚幻的RetainerBox:
- RetainerBox为其包含的小部件添加效果。
- PostProcessWidget为其复盖的区域添加效果。
PostProcessWidget vs虚幻的后处理材质:
- 后处理材质为全屏添加效果。
- PostProcessWidget为其复盖区域添加效果。 PostProcessWidget可能比PostProcess材质更有效。
- 后处理材质不能为UI小部件添加效果。 PostProcessWidget支持为它所涵盖的所有内容添加效果。
购买前的注意事项:
- 小部件的性能几乎与RetainerBox小部件相同。
- 这个小部件是一个UI小部件,所以效果材料是 UI材料. 如果您想为UI材质应用SceneTextures,请参阅我的另一个插件”SceneTextureForUMG”
声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。
评论(0)