Features
- Quick access to the tool interface with a custom tool menu
- The customizable window for personal uses
- Allows you to automatically create a preset from the selected assets in the Content Browser.
- A new parameter called “Spawn Density” has been added, which allows bulk adjustment of object counts quantities in a specified proportion, enabling easy increase or decrease of object placements.
- No custom class dependencies can be removed from the project at any time
- Create and simulate an unlimited number of different mesh types in various arrangements.
- Save and reuse builds you created using presets
- Combine your presets with Mixer to instantly create more complex structures.
Code Modules ObjectDistribution(Editor)
ObjectDistributionManger(Editor)
Number Of C++ Classes 21
Number of Blueprints 1
Network Replicated No
Supported Development Platforms Win64
Supported Target Build Platforms Win64
特征
- 使用自定义工具菜单快速访问工具界面
- 个人使用的可自定义窗口
- 允许您在内容浏览器中从所选资源自动创建预设。
- 添加了一个名为”生成密度”的新参数,该参数允许按指定比例批量调整对象计数量,从而可以轻松增加或减少对象放置。
- 任何时候都不能从项目中删除任何自定义类依赖项
- 创建和模拟无限数量的不同网格类型的各种安排.
- 保存和重用您使用预设创建的构建
- 将您的预置与混合器结合起来,立即创建更复杂的结构。
代码模块 ObjectDistribution(编辑器)
ObjectDistributionManger(编辑器)
C++类数 21
蓝图数目 1
网络复制 非也。
支持的开发平台 Win64的
支持的目标构建平台 Win64的
HERE, YOU CAN CHECK OUR NEW ASSET PLATFORM AND GRAB SOME FREE ENVIRONMENT PACKS
https://cosmos.leartesstudios.com/
Welcome to the innovative world of Leartes Studios, where passion for gaming meets Unreal Engine’s automation possibilities. Leartes Studios is dedicated to pushing the boundaries of being a leading art outsourcing company.
Object Distribution Changes *We have Added a feature that automatically organizes completed distributions into folders based on the preset name and distribution version. This new functionality helps keep the distributed objects well-organized and makes managing and accessing them more accessible.
- Two new distribution types, Tunnel and Disk, were added.
- A new button has been added to the interface that allows you to automatically create a preset from the selected assets in the Content Browser.
- A new global distribution properties parameter has been added. This parameter allows you to override the distribution properties for the generated object distribution data, giving you global control over distribution properties.
- A new parameter called “Spawn Density” has been added, which allows bulk adjustment of object count quantities in a specified proportion, enabling easy increase or decrease of object placements.
- We have added a debug option that creates parentheses-shaped lines around objects spawned in a similar way to group actors. This feature helps visualize the placement and distribution of objects, making it easier to debug and analyze the scene.
As an art outsourcing company, our primary focus has been delivering exceptional visual assets, animations, and art production services to game developers. However, recognizing the industry’s evolving needs and the importance of efficient workflows, we have embarked on the development of our groundbreaking code plugin tool.
Showcase / Demonstration Video
Important note: Editor Scripting Utilities needs to be enabled.
This Tool is also available in Ultimate Level Art Tool
Ultimate Level Art Tool Documentations And Demonstrations :
Tutorial/ Demonstration Video Link.
https://cosmos.leartesstudios.com/
欢迎来到Leartes Studios的创新世界,在这里,对游戏的热情与虚幻引擎的自动化可能性相得益彰。 Leartes工作室致力于推动作为一个领先的艺术外包公司的界限。
对象分发更改*我们添加了一项功能,可根据预设名称和分发版本自动将已完成的分发组织到文件夹中。 这一新功能有助于保持分布式对象的良好组织,并使管理和访问它们更容易访问。
- 添加了两种新的分发类型隧道和磁盘。
- 界面中添加了一个新按钮,允许您在内容浏览器中从所选资产自动创建预设。
- 添加了一个新的全局分布属性参数。 此参数允许您复盖生成的对象分布数据的分布属性,从而使您能够全局控制分布属性。
- 添加了一个名为”生成密度”的新参数,该参数允许按指定比例批量调整对象计数量,从而可以轻松增加或减少对象放置。
- 我们添加了一个调试选项,该选项在生成的对象周围创建圆括号形状的线,其方式与组actor类似。 此功能有助于可视化对象的放置和分布,从而更容易调试和分析场景。
作为一家艺术外包公司,我们的主要重点是为游戏开发者提供卓越的视觉资产、动画和艺术制作服务。 然而,认识到行业不断变化的需求和高效工作流的重要性,我们已经开始开发我们的突破性代码插件工具。
重要事项: 需要启用编辑器脚本实用程序。
此工具也可在 终极艺术工具
终极艺术工具文件及示范 :
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