Plugin Contains:
- 1 С++ Class
- 23 Main Blueprint Examples
- 3 Main Materials
- 56 Material Instances and Material Functions
- 30 Simple pattern textures
- 4 Meshes
Code Modules:
- SimplePathTracer [Runtime]
Example Project Contains 3 demo levels with:
- Examples of how the included functions could be used
- Many pre-made examples of blueprint paths, borders and arrows
- Examples of how the included materials could be used to visualize various paths
- An example level of how this asset could be used to visualize the movement path of a single character and a separate example level of how it could be used to visualize the path of a whole group of characters
Network Replication Is not implemented
Supported Development Platforms: Any
Supported Target Build Platforms: Win64 (Not tested on other platforms)
插件包含:
- 1С++类
- 23主要蓝图示例
- 3主要材料
- 56材质实例和材质函数
- 30个简单的图案纹理
- 4目
代码模块:
- SimplePathTracer[运行时]
示例项目包含3个演示级别:
- 如何使用包含的函数的示例
- 许多预先制作的蓝图路径、边框和箭头示例
- 如何使用包含的材料来可视化各种路径的示例
- 如何使用此资源可视化单个角色的移动路径的示例级别,以及如何使用此资源可视化整个角色组的路径的单独示例级别
未实现网络复制
支持的开发平台: 任何
支持的目标构建平台: Win64(未在其他平台测试)
This C++ Plugin is a collection of functions and blueprints for drawing paths, borders and arrows in editor and at runtime, with lots of settings.
By combining together different functions and pre-made examples from this plugin, you can create your own tools for drawing paths or borders.
Video | Playable Demo | Documentation | Example Project
Example Project will help you learn how to use this plugin effectively.
You can find more information about functions and blueprint examples, and more detailed descriptions of them, in the Documentation.
Features:
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High performance
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Contains more than 30 functions that you can use in Blueprints to create and edit paths
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Can be edited and generated at Runtime, in the Editor and in the Sequencer
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Extensive customization options like: corner rounding, color, translucency, thickness, UV scaling and offset, looping, visibility through objects, dashed line effects, border expansion and contraction, ability to limit paths by distance, etc.
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Contains basic examples of in-game movement of single characters and groups using the paths
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Main path parameters can be edited at Runtime or in the Sequencer
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Has customizable visibility effects for parts of paths that are obstructed by objects
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Paths can be baked into a single static mesh
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Materials can have Moving, Rotating and Scaling animations.
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Both the Blueprints and the C++ code contain comments
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Source code is also included along with the plugin
You can check out a similar asset that i’ve made: Path Tracer Toolkit
This Table shows how these assets differ from each other.
这个C++插件是一个函数和蓝图的集合,用于在编辑器和运行时绘制路径,边框和箭头,有很多设置。
通过将不同的功能和预先制作的示例组合在一起,您可以创建自己的绘制路径或边框的工具。
短片 | 可玩演示 | 文件 | 示例项目
示例项目 将帮助您学习如何有效地使用这个插件。
有关函数和蓝图示例的更多信息,以及它们的更详细描述,请访问 文件.
特征:
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高性能
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包含30多个可在蓝图中用于创建和编辑路径的函数
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可以在运行时、编辑器和序列器中编辑和生成
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广泛的自定义选项,如:角舍入,颜色,半透明度,厚度,UV缩放和偏移,循环,通过对象的可见性,虚线效果,边框扩展和收缩,通过距离限制路径的能力等。
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包含使用路径的单个角色和组的游戏内移动的基本示例
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主路径参数可以在运行时或序列器中编辑
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对被对象阻碍的路径部分具有可自定义的可见性效果
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路径可以烘焙到单个静态网格体中
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材质可以有移动、旋转和缩放动画。
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蓝图和C++代码都包含注释
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源代码也随插件一起包含
你可以看看我做的类似资产: 路径跟踪工具包
这 表 显示这些资产之间的差异。
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