Limitations:

  • Self-intersections of boundary edges are possible, but they disrupt the triangulation order and can cause visual bugs.
  • Holes inside the triangulation area are not supported.
  • Triangulation can produce very sharp and narrow triangles.
  • Points located at the same coordinates may cause some triangles to disappear (Use the Merge Border Points function to fix this).
  • 3D is supported, boundary points will be placed at a specified height, but the internal area will be triangulated randomly.

Plugin Contains

  • 1 С++ Class
  • 2 Blueprint Examples
  • 9 Materials and Material Instances
  • 8 Simple pattern textures

Code Modules:

  •  DynamicTriangulation [Runtime]

Network Replication Is not implemented

Supported Development Platforms: Any

Supported Target Build Platforms: Win64 (Not tested on other platforms)

限制:

  • 边界边的自交是可能的,但它们会破坏三角测量顺序,并可能导致视觉缺陷。
  • 三角测量区域内的孔是不支持的。
  • 三角测量可以产生非常尖锐和狭窄的三角形。
  • 位于相同坐标的点可能会导致一些三角形消失(使用合并边界点功能来修复此问题)。
  • 支持3D,边界点将放置在指定的高度,但内部区域将随机三角测量。

插件包含

  • 1С++类
  • 2蓝图示例
  • 9材质和材质实例
  • 8个简单的图案纹理

代码模块:

  •  DynamicTriangulation[运行时]

未实现网络复制

支持的开发平台: 任何

支持的目标构建平台: Win64(未在其他平台测试)






This C++ Plugin will allow you to create polygonal meshes from points. Meshes can be created in the editor or when the game is running.

You can use a set of consecutive points (spline points, for example) that form an area to turn it into a single mesh.

Video | Playable Demo | Documentation | Example Project

Example Project contains an overview scene and an example of how to utilize this asset at runtime.

Features:

  • Good performance.

  • Can be edited and generated at Runtime or in the Editor.

  • Generates UV’s for meshes.

  • Triangulated meshes can be baked into single static meshes.

  • Contains two additional functions: one for chamfering or rounding corners and one for removal of duplicate points before mesh generation.

  • Can triangulate a closed spline while precisely repeating its shape.

  • Include materials that have: moving animations, texture rotation, flickering effects, opacity masks. Materials can work with or without UV’s.

  • Both the Blueprints and the C++ code contain comments.

  • Source code is also included with the plugin.

这个C++插件将允许您从点创建多边形网格。 网格可以在编辑器中或在游戏运行时创建。

您可以使用形成一个区域的一组连续点(例如样条点)将其转换为单个网格。

短片 | 可玩演示 | 文件 | 示例项目

示例项目包含一个概述场景和一个如何在运行时利用此资源的示例。

特征:

  • 良好的性能。

  • 可以在运行时或在编辑器中编辑和生成。

  • 为网格生成UV。

  • 三角网格可以烘焙成单个静态网格。

  • 包含两个附加功能:一个用于倒角或圆角,另一个用于在网格生成之前删除重复点。

  • 可以对闭合样条进行三角测量,同时精确地重复其形状。

  • 包括具有:移动动画,纹理旋转,闪烁效果,不透明度蒙版的材料。 材料可以使用或不使用UV。

  • 蓝图和C++代码都包含注释。

  • 源代码也包含在插件中。

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