Features:
- Quickly Enable / Disable features during runtime
- Control Movement / Offset / Rotation / Zoom
- Movement & Zoom Scaling
- Location / Offset / Rotation / Zoom Constraints / Quickly set the boundaries in your level
- Terrain Height Adaptation
- Edge Scrolling
- Precise Mouse Drag
- Rotate Around Pivot
- Screen Sliding
- Lag for smooth Movement / Offset / Rotation / Zoom
- Async Traveling Functions
- Placeholder Cameras to jump to target viewpoint
- Follow Actor
- Get the ideal Location and Zoom to get the focus view of an Actor depending on your Rotation
- Save & Load
- A ton of settings to get the behavior that you want
- Override some of the functions to implement your own logic
Code Modules:
- Runtime
Number of C++ Classes: 1
Supported Development Platforms: Win64 (Ask me if you want to see more platforms).
Supported Target Build Platforms: Win64 (Ask me if you want to see more platforms).
特征:
- 在运行时快速启用/禁用功能
- 控制移动/偏移/旋转/缩放
- 移动和缩放比例
- 位置/偏移/旋转/缩放约束/快速设置关卡中的边界
- 地形高度适应
- 边缘滚动
- 精确的鼠标拖动
- 绕枢轴转动
- 屏幕滑动
- 延迟平滑移动/偏移/旋转/缩放
- 异步旅行函数
- 跳转到目标视点的占位符摄像机
- 跟随演员
- 获得理想的位置和缩放,以获得一个演员的焦点视图取决于你的旋转
- 保存和加载
- 大量的设置来获得你想要的行为
- 重写一些函数来实现自己的逻辑
代码模块:
- 运行时间
C++类数:1
支持的开发平台:Win64(想看更多平台就问我)。
支持的目标构建平台:Win64(问我,如果你想看到更多的平台)。
The Universal Camera is a flexible camera that can be used in a wide variety of games and architectural visualization.
Move around, rotate, edge scroll, screen slide, mouse drag, follow an actor, use the async traveling tasks…
You can tweak all of those tools in the camera defaults.
Enable camera lag for smooth movement and rotations.
Enable auto-positioning for the camera to adapt to the terrain height.
Quickly set the boundaries in your level.
Try the demo!
I am willing to release multiple tools to help you work with the camera, so don’t hesitate to send me feedback and suggestions on what features you want to see implemented.
You can email me at heac.unreal@gmail.com or join the Discord.
Discord (update notes & discussion)
通用相机是一种灵活的相机,可用于各种游戏和建筑可视化。
移动,旋转,边缘滚动,屏幕滑动,鼠标拖动,跟随演员,使用异步旅行任务。..
您可以在相机默认值中调整所有这些工具。
启用相机滞后平稳移动和旋转.
为相机启用自动定位以适应地形高度。
快速设置关卡中的边界。
试试 示范!
我愿意发布多种工具来帮助您使用相机,所以请不要犹豫,向我发送您希望看到哪些功能实现的反馈和建议。
你可以给我发电子邮件 heac.unreal@gmail.com 或加入 不和谐.
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