Features:
- Fast transcoding speed
- Supported for major audio formats: MP3, WAV, FLAC, OGG Vorbis and BINK
- Supported for RAW formats: int8, uint8, int16, uint16, int32, uint32, float32
- Same behavior as regular sound wave, including SoundCue, MetaSounds (starting from 5.3), etc
- Automatic detection of audio format
- Audio streaming functionality
- Audio capturing from input devices (eg microphone), including within Pixel Streaming context
- Voice Activity Detection (VAD)
- Exporting a sound wave to a separate file
- Pre-imported sound assets
- No static libraries and external dependencies
- Cross-platform compatibility (Windows, Mac, Linux, Android, iOS, etc)
特征:
- 转码速度快
- 支持主要音频格式: MP3, WAV格式, FLAC的, OGG Vorbis 和 宾克
- 支持RAW格式:int8,uint8,int16,uint16,int32,uint32,float32
- 与常规声波相同的行为,包括SoundCue,MetaSounds(从5.3开始)等
- 自动检测音频格式
- 音频流功能
- 从输入设备(例如麦克风)捕获音频,包括在像素流上下文中
- 语音活动检测(VAD)
- 将声波导出到单独的文件
- 预先输入的声音资产
- 没有静态库和外部依赖
- 跨平台兼容性(Windows,Mac,Linux,Android,iOS等)
Note: MetaSounds support is only available on UE >= 5.3Warning! If you have the regular RuntimeAudioImporter plugin installed, please remove it before installing the MetaSound version.
Documentation (MetaSounds documentation)
Open-source plugin to import audio files of MP3, WAV, FLAC, OGG Vorbis, BINK and RAW formats into the game at runtime.
It’s easy to use in both C++ and Blueprints.
Plugin does not require any static libraries and external dependencies.
注意:MetaSounds支持仅在UE>=5.3上可用警告! 如果您安装了常规的RuntimeAudioImporter插件,请在安装MetaSound版本之前将其删除。
开源插件导入音频文件 MP3, WAV格式, FLAC的, OGG Vorbis,宾克 和 生的 在运行时格式化到游戏中。
它在C++和蓝图中都很容易使用。
插件不需要任何静态库和外部依赖。
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