




Features:
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Fast transcoding speed
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Supported for major audio formats: MP3, WAV, FLAC, OGG Vorbis, OGG Opus and BINK
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Supported for RAW formats: int8, uint8, int16, uint16, int32, uint32, float32
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Same behavior as regular sound wave, including SoundCue, MetaSounds (starting from 5.3), etc
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Automatic detection of audio format
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Audio streaming functionality
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Audio capturing from input devices (eg microphone), including within Pixel Streaming context
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Voice Activity Detection (VAD)
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Exporting a sound wave to a separate file of buffer
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Pre-imported sound assets
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No static libraries and external dependencies
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Cross-platform compatibility (Windows, Mac, Linux, Android, iOS, etc)
特征:
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转码速度快
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支持主要音频格式: MP3, WAV格式, FLAC的, OGG Vorbis, OGG作品 和 宾克
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支持RAW格式: int8, uint8, int16, uint16, int32, uint32, 漂浮物32
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与常规声波相同的行为,包括 音响效果, 元音,元音 (从5.3开始)等
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自动检测音频格式
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音频流功能
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从输入设备捕获音频 (例如麦克风),包括像素流上下文内
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语音活动检测 (VAD)
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导出声波 到缓冲区的单独文件
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预先输入的声音资产
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没有静态库和外部依赖
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跨平台兼容性 (Windows,Mac,Linux,Android,iOS等)
ℹ️ Note: If you have the regular RuntimeAudioImporter plugin installed, please remove it before installing the MetaSound version.
🔊 Advanced runtime audio processing plugin for Unreal Engine with MetaSound support
Transform your game’s audio capabilities with a comprehensive system for dynamic audio processing, featuring runtime importing, streaming, transcoding, exporting, and real-time microphone capture. From loading diverse audio formats to managing live microphone input, transcoding between formats, and precise audio control – handle all your runtime audio needs with a single solution.
Quick links:
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📌 Custom Development: solutions@georgy.dev (tailored solutions for teams & organizations)
Key features:
📥 Runtime Audio Processing:
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Seamless Integration: Works exactly like native Unreal Engine sound waves across all platforms
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Dynamic Import: Load MP3, WAV, FLAC, OGG (VORBIS/OPUS), BINK, RAW (PCM) at runtime from files or memory
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Runtime Export: Generate OGG (VORBIS/OPUS), WAV, BINK, RAW (PCM) during gameplay
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Real-time Transcoding: Convert between formats dynamically
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Automatic Format Detection: Smart recognition from file extension or data analysis
🎯 Specialized Sound Wave System:
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Imported Sound Wave: Runtime-imported audio with full playback control
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Streaming Sound Wave: Dynamic audio buffer management for continuous data streaming
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Capturable Sound Wave: Real-time audio device capture with speech detection and VAD
⚡ Advanced Runtime Features:
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Voice Activity Detection (VAD) with precise speech boundary detection
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Real-time microphone capture with automatic platform permissions
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Dynamic audio streaming with optimized buffer pre-allocation
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Zero-copy audio data sharing for parallel playback
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Runtime sample rate conversion and channel remixing
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PCM data access and manipulation in real-time
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Audio metadata extraction at runtime
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Pixel Streaming audio capture capabilities
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Pre-imported sound assets support
🛠️ Technical Capabilities:
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Cross-platform runtime support across all UE platforms
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Complete Blueprint and C++ runtime API coverage
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Runtime memory management and optimization
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Comprehensive error handling for runtime operations
`️️注: 如果你有正规的 朗蒂姆eAudioImporter 已安装插件,请在安装 元声,元声 版本。
◦支持MetaSound的虚幻引擎高级运行时音频处理插件
转换您的游戏的音频能力与一个全面的系统动态音频处理,特点 运行时导入, 流媒体, 转码, 出口产品,而 实时麦克风捕捉. 从加载各种音频格式到管理现场麦克风输入、格式之间的转码以及精确的音频控制–用一个解决方案处理所有运行时音频需求。
快速链接:
主要特点:
▪运行时音频处理:
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无缝集成: 工作原理与原生虚幻引擎声波完全相同 跨所有平台
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动态导入:负荷 MP3, WAV格式, FLAC的, 政府资讯科技总监 ([医]伏尔比斯/作品), 宾克, 生的 (PCM) 在运行时从文件 或 记忆
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运行时导出:生成 政府资讯科技总监 ([医]伏尔比斯/作品), WAV格式, 宾克, 生的 (PCM)在游戏过程中
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实时转码:在格式之间动态转换
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自动格式检测:从文件扩展名或数据分析智能识别
▪专用声波系统:
◦高级运行时特性:
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语音活动检测(VAD) 具有精确的语音边界检测
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实时麦克风捕获 具有自动平台权限
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动态音频流 具有优化的缓冲区预分配
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零拷贝音频数据共享 并行播放
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音频元数据提取 在运行时
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像素流音频捕获 能力
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预先输入的声音资产 支援服务
▪️技术能力:
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跨所有UE平台的跨平台运行时支持
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完成 蓝图 和 C++运行时API复盖
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运行时间 内存管理 和 优化设计
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全面的错误处理 对于运行时操作

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