- Minimum allocations: you can re-use your older arrays when you combine multiple maps again
- High performance
- Is very simple and flexible and can work with any other sort of AI system
- Visual logger and gameplay debugger support
- Unreal insights support
- Fully supports both blueprints and C++
- Allows you to decay values of a map for snow, foot steps and event maps.
- Works with our Utility AI, and Unreal’s Smart Objects, AI Tags and other plugins pretty well.
- Has fast discord and email support
Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))
- WiseFelineInfluenceMaps: Runtime
- WiseFelineInfluenceMapsEditor: Editor
Number of Blueprints: 0 but everything supports blueprints
Number of C++ Classes: 7
Network Replicated: (N/A)
Supported Development Platforms: Windows, Mac, Linux
Supported Target Build Platforms: Windows, Mac, Linux, Android, IOS
Documentation can be accessed NoOpArmyGames.com
Example Project: BP Sample1 | BP Sample2 | Another Example including Utility AI | Robots Championship Demo
- 最小分配:当您再次组合多个映射时,您可以重新使用旧数组
- 高性能
- 非常简单和灵活,可以与任何其他类型的人工智能系统一起工作
- 可视化记录器和游戏调试器支持
- 虚幻洞察支持
- 完全支持蓝图和C++
- 允许您衰减地图的值为雪,脚步骤和事件地图.
- 与我们的实用程序AI,和虚幻的智能对象,AI标签和其他插件工作得很好。
- 具有快速的不和谐和电子邮件支持
代码模块:(请包括每个插件模块的完整列表及其模块类型(运行时,编辑器等)。))
- WiseFelineInfluenceMaps:运行时
- WiseFelineInfluenceMapsEditor:编辑
蓝图数量:0但一切都支持蓝图
C++类数:7
网络复制:(N/A)
支持的开发平台:Windows、Mac、Linux
支持的目标构建平台:Windows,Mac,Linux,Android,IOS
文档可以访问 NoOpArmyGames.com
示例项目: BP样本1 | BP采样2 | 包括实用程序AI的另一个例子 | 机器人锦标赛演示
Introduction Video | Documentation | Discord | Twitter/X | Demo Video | Subscribe to our newsletter for news and sales announcements
Here is a Quick Start Guide
Robots Championship demo’s video and EXE file for both influence maps and Utility AI. More description of the influence maps part.
Get a Binary Only Trial version which works for 2 minutes in each PIE session and then InfluenceMap actors destroy themselves to see the power of the plugin for yourself.
You can try the demo project with this as well.
Tutorial including Utility AI It works with state trees or behavior trees as well, but this specific example combines both of our plugins.
Release Notes of version 1.9.0
Influence maps allow you to do spatial queries and answer questions like:
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Where should I stand so I’m not too close to friends and too far from enemies?
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Where should I throw a grenade so I kill most enemies?
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Where are the paths cargos usually travel so I send the criminal bands to steel their goods?
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Where should I build the next house in relation to current population density and house density in my procedural generation map
They also allow you to simulate things like ice, fire and scent or create other cellular automata.
Wise Feline influence maps allow you to answer these sorts of questions efficiently and is compatible with Wise Feline Utility AI as well.
A comparison of EQS, influence maps and graphs for understanding the environment
You store the effect of an agent/object/action on a map as a stamp and then can search for map parts with high values, low values, averages and …. You can combine different maps with each other and then query them for specific values around a point or check a point’s value. Maps can have any resolution you desire and operations like normalizing, multiplying and adding maps to each other is supported by default. In addition to these you get access to the raw arrays if need be.
Influence maps allow you to make spatial queries and make decisions based on them. Unlike EQS they allow you to get data about the whole environment and not only the current place of things but also what happened where.
介绍短片 | 文件 | 不和谐 | 推特/X | 演示视频 | 订阅我们的通讯以获取新闻和销售公告
这里是一个 快速入门指南
机器人锦标赛演示 短片 和 EXE文件 影响地图和实用AI的文件. 更多描述 影响地图部分。
只获取二进制文件 试用版 它在每个PIE会话中工作2分钟,然后影响演员破坏自己,为自己看到插件的力量。
您也可以尝试使用此演示项目。
教程包括实用程序AI 它也适用于状态树或行为树,但这个特定的例子结合了我们的两个插件。
影响地图允许您进行空间查询并回答以下问题:
-
我应该站在哪里,这样我就不会离朋友太近,离敌人太远?
-
我应该在哪里扔手榴弹,这样我就可以杀死大多数敌人?
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货物通常在哪里旅行,所以我派犯罪团伙去钢他们的货物?
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在我的程序生成地图中,我应该在哪里建造下一个与当前人口密度和房屋密度相关的房屋
它们还允许你模拟冰、火和 气味,气味 或创建其他元胞自动机。
明智的猫影响地图允许你有效地回答这些问题,并与明智的猫效用AI兼容。
您将代理/对象/操作的效果存储在地图上作为图章,然后可以搜索具有高值,低值,平均值和的地图部分。… 您可以将不同的地图相互组合,然后查询它们以获取点周围的特定值或检查点的值。 地图可以具有您想要的任何分辨率,默认情况下支持标准化,乘法和相互添加地图等操作。 除此之外,如果需要,您还可以访问原始数组。
影响地图允许您进行空间查询并根据它们做出决策。 与EQS不同,它们允许您获取有关整个环境的数据,不仅可以获取当前事物的位置,还可以获取发生的位置。
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