Support Discord Server: https://discord.gg/jVw7YAr
Features:
- Two Options: World-specific object pool or Actor-specific object pool
- Ability to set the max lifetime (in seconds) of a pooled actor
- Improve game performance by up-to 2X
- Warm up pool over many frames
- Asynchronously retrieve an actor from the pool
Code Modules:
- Runtime
Number of Blueprints: 0
Number of C++ Classes: 8
Network Replicated: No
Supported Development & Target Build Platforms: Win64, Win32, MacOS, Linux, PS4, XB-ONE, iOS, Android, Steam VR, Gear VR, Oculus, HoloLens
Documentation: https://www.alielsaleh.com/ue4-plugins/object-pooler-docs
Guide: https://www.alielsaleh.com/ue4-plugins/object-pooler-guide
Example Project (4.25 only): An example project can be requested at anytime through the support discord server (link above)
Important/Additional Notes:
- If you don’t have the latest engine version installed, you may not have the latest plugin version.
- Updates are pushed out for the 2 latest engine releases only.
支持Discord服务器: https://discord.gg/jVw7YAr
特征:
- 两个选项:世界特定对象池 或 特定于Actor的对象池
- 能够设置池actor的最长生存期(以秒为单位)
- 提高游戏性能- 2X
- 热身运动 池在许多帧
- 异步 从池中检索actor
代码模块:
- 运行时间
蓝图数目: 0
C++类数: 8
网络复制: 非也。
支持的开发和目标构建平台: Win64,Win32,MacOS,Linux,PS4,XB-ONE,iOS,Android,Steam VR,Gear VR,Oculus,HoloLens
文件: https://www.alielsaleh.com/ue4-plugins/object-pooler-docs
指南: https://www.alielsaleh.com/ue4-plugins/object-pooler-guide
示例项目 (仅限4.25):可以随时通过支持discord服务器请求示例项目(上面的链接)
重要/附加注意事项:
- 如果您没有安装最新的引擎版本,则可能没有最新的插件版本。
- 仅针对2个最新引擎版本推出更新。
Improve your game’s runtime performance by using an object pool!
Object pools can be used for spawning hundreds or thousands of actors at once without experiencing huge performance drops. Useful for bullet-hell type games and VR/Mobile platforms!
You can also get access to the private source code repository on GitHub after purchasing this plugin! Just send me an email of the receipt that you purchased this plugin and your GitHub username to elsaleh78@gmail.com, then I’ll add you to the repo and give you access!
Promo video: https://www.youtube.com/watch?v=oqglwx4yYWc
Demo build 1 (NoPool-NoPhysics): https://drive.google.com/file/d/1cMSZYebtYUMh7cmHJnWNN_AXixXikxn0/
Demo build 2 (NoPool-Physics): https://drive.google.com/file/d/1s1sj6N9cwjkGdbciUDEYn0JCSY7yJQ2y/
Demo build 3 (WithPool-NoPhysics): https://drive.google.com/file/d/1nVN4ChqE8Zse-Zr3ix3UOZ587cGK6OBA/
Demo build 4 (WithPool-Physics): https://drive.google.com/file/d/1gRz5AbSDay9aS76cDy7_ZHE2KFPuPdiG/
通过使用对象池来提高游戏的运行时性能!
对象池可用于一次性生成数百或数千个actor,而不会出现巨大的性能下降。 适用于子弹地狱型游戏和VR/移动平台!
购买此插件后,您还可以访问GitHub上的私有源代码库! 只需向我发送您购买此插件的收据和您的GitHub用户名的电子邮件即可 elsaleh78@gmail.com,然后我会把你添加到回购,并给你访问!
宣传短片: https://www.youtube.com/watch?v=oqglwx4yYWc
演示构建1 (NoPool-NoPhysics): https://drive.google.com/file/d/1cMSZYebtYUMh7cmHJnWNN_AXixXikxn0/
演示构建2 (NoPool-物理): https://drive.google.com/file/d/1s1sj6N9cwjkGdbciUDEYn0JCSY7yJQ2y/
演示构建3 (WithPool-NoPhysics): https://drive.google.com/file/d/1nVN4ChqE8Zse-Zr3ix3UOZ587cGK6OBA/
演示构建4 (WithPool-物理): https://drive.google.com/file/d/1gRz5AbSDay9aS76cDy7_ZHE2KFPuPdiG/
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