Texture Sizes:

  •  1024 to 2048

Collision: Auto-Generated and Custom made

Vertex Count: 8 – 40.000

LODs: Yes, auto-generated

Number of Meshes: 142

Number of Materials and Material Instances: 77

Number of Textures: 178

Supported Development Platforms: PC, Xbox One, PS4

Important/Additional Notes: Meshes require vertex painting to work properly, RGB channels need to be applied to each mesh.

纹理尺寸:

  •  1024年至2048年

碰撞:自动生成和自定义

顶点数:8-40.000

Lod:是的,自动生成

目数:142

材质和材质实例数:77

纹理数量:178

支持的开发平台:PC、Xbox One、PS4

重要/附加说明:网格需要顶点绘制才能正常工作,RGB通道需要应用于每个网格。










A decaying building with soviet-era architecture. Perfect for horror environments. Interior only (does contain exterior assets, but are purely for background detail).

This scene was originally developed for UE4 used baked lighting, and so it is intended to also use baked lighting if used in UE5. You will need to disable Lumen for baked lighting to work correctly in this scene if using UE5.

一座带有苏联时代建筑的腐朽建筑。 完美的恐怖环境。 仅限内部(确实包含外部资源,但纯粹用于背景细节)。

这个场景最初是为UE4使用的烘焙照明开发的,因此如果在UE5中使用,它也打算使用烘焙照明。 如果使用UE5,则需要禁用烘焙照明的流明才能在此场景中正常工作。

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