Features: (Please include a full, comprehensive list of the features of the product)
- Many different types of occlusion to chose from (see screenshots)
- Easy to use and lightweight
- Example level with all the different materials setup
- Can be used with any anti-aliasing method. Does not require TAA to work.
Number of Unique Effects: 1
Number of Materials: 2 main materials, 3 material instances and 2 material functions
Number of Blueprints: 1
Supported Development Platforms:
Windows: Yes
特点:(请包括一个完整的,全面的产品功能列表)
- 许多不同类型的遮挡可供选择(见截图)
- 易于使用和重量轻
- 示例级别与所有不同的材料设置
- 可以与任何抗锯齿方法一起使用。 是否 不是 要求TAA工作。
独特效果数量:1
材质数量:2个主要材质,3个材质实例和2个材质函数
蓝图数目:1
支持的开发平台:
Windows:是的
Easily apply a soft outline or glow effect to any mesh or character.
Using a post process effect this effect can be used to highlight key objects or characters.
Showcase and Instructions Video
Instructions:
All that’s needed is a post process volume (either local or set to infinite) and two of the materials found in the pack.
- Make sure your project settings have “Enabled with stencil” set. Search for “Custom Depth-Stencil Pass” in settings and change it.
- Search for “Blendables” or “Materials” in the details of the post process volume and add two new elements to the array and change them to asset
- Then add one of the “PP_OcclusionCheck” Materials and one of the “PP_SoftOutline” materials, there are a few instances to chose from which start with “PPI_”
- Then select any mesh you want and under it’s details – set “Render Custom Depth Pass” as true. Then adjust the Custom Depth Stencil Value to suit the materials you’ve chosen.
- Make sure that your Engine Scalability Settings are set to Epic or Higher for the “Effects” Setting
- By default it uses a single color and can fade in intensity between 100-255 set by the Custom Depth Stencil Value. This range can be changed in the material. If using multiple colors the default values go 230, 240 & 250 to change between the 3 set colors. All this can be changed in the material properties
轻松地将柔和的轮廓或发光效果应用于任何网格或字符。
使用后期处理效果此效果可用于突出显示关键对象或字符。
指示说明:
所需要的只是一个后处理体积(本地或设置为无限)和两个在包中找到的材料。
- 确保您的项目设置已设置”使用模板启用”。 在设置中搜索”自定义深度-模板传递”并更改它。
- 在后期处理卷的详细信息中搜索”Blendables”或”Materials”,并向数组中添加两个新元素并将其更改为asset
- 然后添加一个”PP_OcclusionCheck”材质和一个”PP_SoftOutline”材质,有几个实例可供选择,其中以”PPI_”开头
- 然后选择任何你想要的网格,并在它的细节下-设置”渲染自定义深度传递”为真。 然后调整自定义深度模板值以适应您选择的材料。
- 确保您的引擎可伸缩性设置设置为史诗或更高的”效果”设置
- 默认情况下,它使用单一颜色,并且可以在自定义深度模板值设置的100-255之间的强度中褪色。 该范围可以在材料中改变。 如果使用多种颜色,则默认值为230、240和250以在3种设置颜色之间更改。 所有这些都可以在材料属性中进行更改
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