A grungy, desolate parking garage which has been recently abandoned.
最近被遗弃的一个肮脏,荒凉的停车场。
5 Master Materials (35 materials total)
33 Static Meshes
2 Particles
2 Sounds (Ambiance and water drops)
56 textures (256×256 – 2048×2048)
5种主材料(共35种材料)
33静态网格
2颗粒
2声音(氛围和水滴)
56纹理(256×256-2048×2048)
A modern day abandoned multi-level parking garage. Abandoned Parking Garage captures the desolate feel of a forgotten concrete parking lot. The demo scene has heavy use of vertex painting to achieve a unique look for all assets. Included are several blueprints and master materials that can be used to completely customize both colour, and wear of painted surfaces such as walls, graffiti and paint.
In order for decals to be rendered correctly Dbuffer decals need to be enabled in project settings and the editor restarted.
Don’t forget to rate!
This scene was originally developed for UE4 used baked lighting, and so it is intended to also use baked lighting if used in UE5. You will need to disable Lumen for baked lighting to work correctly in this scene if using UE5.
一个现代废弃的多层停车场。 废弃的停车库捕捉到一个被遗忘的混凝土停车场的荒凉感觉。 演示场景大量使用顶点绘制来实现所有资产的独特外观。 包括几种蓝图和主材料,可用于完全自定义颜色和油漆表面的磨损,如墙壁,涂鸦和油漆。
为了正确呈现贴花,需要在项目设置中启用Dbuffer贴花并重新启动编辑器。
别忘了率!
这个场景最初是为UE4使用的烘焙照明开发的,因此如果在UE5中使用,它也打算使用烘焙照明。 如果使用UE5,则需要禁用烘焙照明的流明才能在此场景中正常工作。
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