Be aware that Unreal 5 now has Lumen enabled by default. We still support a more game-ready pipeline, and you should disable this feature in your project settings to get results like our screenshots for 5.0. We added support for Lumen and Nanite with version 5.1+. Could look a little different than the original. You can check DEMO to see the differences.

Features:

  • Demo scene included – two lighting setup (day/night), an overview map, and old street map(morning/red/night) with update 5
  • game ready and optimized
  • detail and atmospheric scene

Texture Sizes:

  • 4096 for larger objects
  • 2048 most props
  • 1024 small props
  • Terrain: 1024×1024

Collision: Yes

Vertex Count: 4 – 11,711 triangles

LODs: Yes, Auto generated

Number of Meshes: 110

Number of Materials and Material Instances: 127

Number of Textures: 189 (Color, Normal, Occlusion, Roughness, Metallic, Emissive)

Intended Platforms: Desktop, Console, VR

Platforms Tested: Windows PC (should work with others)

Important Notes:

There is support for UE5 and it works properly but be aware that the Demo map could look slightly different because of changes in the engine. Check the DEMO if any concerns.

请注意,虚幻5现在默认启用了Lumen。 我们仍然支持更多的游戏准备管道,您应该在项目设置中禁用此功能,以获得像我们的5.0屏幕截图一样的结果。 我们在5.1+版本中添加了对Lumen和Nanite的支持。 可能看起来和原来的有点不同。 您可以查看演示以查看差异。

特征:

  • 演示场景包括-两个照明设置(白天/晚上),概述地图和旧街道地图(早晨/红色/晚上)与更新5
  • 游戏准备和优化
  • 细节和大气场景

纹理尺寸:

  • 4096适用于较大物体
  • 2048大多数道具
  • 1024小道具
  • 地形:1024×1024

碰撞:是的

顶点计数:4-11,711三角形

Lod:是的,自动生成

网格数: 110

材质和材质实例数: 127

纹理数量:189(颜色、正常、遮挡、粗糙、金属、发光)

预期平台:桌面,控制台,VR

测试平台:Windows PC(应该与其他人一起工作)

重要事项:

它支持UE5,工作正常,但请注意,由于引擎的变化,演示地图看起来可能略有不同。 如果有任何问题,请检查演示。










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Standard lighting pipeline: DEMO_5_00_AbandonedFactory, DEMO_5_00_OldStreet,

Lumen + Nanite: DEMO_5_01_AbandonedFactory, DEMO_5_01_OldStreet

💡 Old Reviews and questions: here or here 🔥

Abandoned buildings in the middle of the old factory. The scene contains highly detailed objects like modular elevations, contains bricks, pipes, pallets, trash bags, and many more to build such a district. Most assets were built based on photogrammetry technique and properly optimized and hand-tweaked to work in real-time scenes on UE4/UE5. There were prepared two lighting setup day and night. This pack includes a mannequin by Epic Games for presentation

✅UPDATE 5 (ver 5.00 and higher)

-additional map of Old Street(merge with rest of the content to avoid duplicate assets)

-a lot of improvements, references fixes, extra cleanups, map merges etc.

-new bricks, new grounds, lightmap, collisions, and blueprints fixes

-new pawn with a simple menu and footprint system.

-nanite and lumen support for 5.1+

✅UPDATE 4 (ver 4.25 and higher)

-add detail maps to base materials

-better resolution for landscape textures

-improve levels by adding doors and fix lighting setup

-fixes for materials, textures

-fixes for UE5

✅UPDATE 3

new 80 meshes based on existing content, which will not only allow you to build interiors but also allow you to build levels easier, more modularly, and even create additional floors.

✅UPDATE 2

-new updated day-map with basic simple interiors to present what is possible with only this content

-we change some namespace to fix problems with too long file paths.

-we change mipmaps behavior. Right now textures should be sharp again

-more pre-build sets

-now foliage by default use lightmaps

-many small improvements.

✅UPDATE 1 (details on screenshot) 

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标准照明管道: DEMO_5_00_AbandonedFactory, DEMO_5_00_OldStreet,

流明+纳米: DEMO_5_01_AbandonedFactory, DEMO_5_01_OldStreet

💡老 检讨报告 问题:: 这里这里 🔥

旧工厂中间的废弃建筑物。 该场景包含高度详细的对象,如模块化立面图,包含砖块,管道,托盘,垃圾袋,以及更多构建这样一个区域。 大多数资源都是基于摄影测量技术构建的,并经过适当的优化和手动调整,以在UE4/UE5上的实时场景中工作。 有准备了两个照明设置白天和黑夜。 这个包包括一个由史诗游戏演示的人体模型

✅更新5 (ver5.00及以上)

-旧街的额外地图(与其他内容合并,以避免重复资产)

-大量的改进,参考修复,额外的清理,地图合并等。

-新砖,新理由,光照贴图,碰撞和蓝图修复

-新的典当与一个简单的菜单和足迹系统。

-纳米及流明支持5.1+

✅更新4 (ver4.25及以上)

-为基础材料添加细节图

-更好的分辨率为景观纹理

-通过添加门和固定照明设置来提高水平

-修复材料,纹理

-修复UE5

✅更新3

新的80目 基于现有内容,这不仅可以让您构建内部,还可以让您更轻松,更模块化地构建关卡,甚至可以创建额外的楼层。

✅更新2

-新的更新日图与基本简单的内部呈现什么是可能的只有这个内容

-我们改变一些命名空间来修复文件路径过长的问题。

-我们改变mipmaps行为。 现在纹理应该再次锐利

-更多预建集

-现在植物默认使用光照贴图

-许多小的改进。

✅更新1 (截图详情) 

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