Features:

  •  High number of quality assets.
  •  Modular structure meshes. Walls, floors, staircases, roofs, windows, arcs.
  •  Door blueprints operate using triggers and has door mesh selection. Lightning blueprint has distance, min and max delay settings. You can turn TV's, fireplaces, candles and light fixtures on and off in construction script. (Modifying candles and light fixtures requires lighting to be rebuilt.)

Texture Sizes:

  •  Mostly 4096×4096
  •  2048×2048 for smaller meshes
  •  512×512 for effects

Collision: Yes, custom and automatically generated.

Vertex Count: Varying

LODs: 1 for small meshes, 3 for meshes that has higher poly counts.

Number of Meshes: 504

Number of Materials and Material Instances: 130 materials, 9 instances.

Number of Textures: 301

Number of Particles: 7

Number of Soundwaves and Cues: 12 Soundwaves, 9 Sound Cues.

Number of Blueprints: 16

Supported Development Platforms: PC

Supported Target Build Platforms: PC

特征:

  •  优质资产数量高。
  •  模块化结构网格。 墙壁,地板,楼梯,屋顶,窗户,弧形。
  •  门蓝图使用触发器操作,并具有门网格选择。 闪电蓝图有距离,最小和最大延迟设置。 你可以在建筑脚本中打开和关闭电视、壁炉、蜡烛和灯具. (修改蜡烛和灯具需要重建照明。)

纹理尺寸:

  •  大部分为4096×4096
  •  2048×2048用于较小的网格
  •  512×512的效果

碰撞:是的,自定义和自动生成。

顶点数:变化

Lod:1用于小网格,3用于具有较高多边形数的网格。

目数:504

材质和材质实例数:130个材质,9个实例。

纹理数量:301

颗粒数:7

音波和提示数:12个音波,9个音提示。

蓝图数目:16

支持的开发平台:PC

支持的目标构建平台:PC










A game environment with hundreds of assets and customizable blueprints.

Great place to start your horror game projects with modular tilesets, detailed furniture and easy to use lighting, weather, door, TV and adjustable clock blueprints.

Build your own mansion, home environment with easy to use modular structural meshes and decorate it with hundreds of detail meshes.

Youtube video: https://www.youtube.com/watch?v=fSGxOOakoTU&t=175s

Polycount page: http://polycount.com/discussion/comment/2625218#Comment_2625218

包含数百个资源和可自定义蓝图的游戏环境。

伟大的地方开始您的恐怖游戏项目与模块化倾斜,详细的家具和易于使用的照明,天气,门,电视和可调时钟蓝图。

建立自己的豪宅,家庭环境与易于使用的模块化结构网格和装饰它与数百个细节网格。

Youtube视频: https://www.youtube.com/watch?v=fSGxOOakoTU&t=175s

Polycount页面: http://polycount.com/discussion/comment/2625218#Comment_2625218

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