Features: (Please include a full, comprehensive list of the features of the product)

  • The set contains rocks piece to build and kit bash environments, floor, ceiling, facade architecture, stone and brick pillars to build environment base.
  • The pack contains very detailed sculpted model of sarcophagus
  • The package contains demo and overview levels to to showcase assets and modules in game environment.

Texture Sizes:

  • Albedo: 4096×4096, 2048×2048
  • Roughness: 4096×4096, 2048×2048
  • Normal: 4096×4096, 2048×2048
  • AO: 4096×4096, 2048×2048

Texture Size: 4096×4096, 2048×2048

Collision: Yes, automatically generated

Vertex Count: –

LODs: Yes

Number of Meshes: 26

Number of Materials and Material Instances: 30

Number of Textures: 60

Supported Development Platforms:

Windows

OSX

Linux

PlayStation 4

PS4/Morpheus

Xbox One

Oculus

SteamVR / HTC Vive

Supported Target Build Platforms:

Windows

OSX

Linux

PlayStation 4

PS4/Morpheus

Xbox One

Oculus

SteamVR / HTC Vive

Documentation: –

Important/Additional Notes: –

特点:(请包括一个完整的,全面的产品功能列表)

  • 该组包含岩石片构建和套件bash环境,地板,天花板,立面建筑,石头和砖柱构建环境基地。
  • 该包包含非常详细的石棺雕刻模型
  • 该软件包包含演示和概述级别,以展示游戏环境中的资产和模块。

纹理尺寸:

  • 反照率:4096×4096,2048×2048
  • 粗糙度:4096×4096,2048×2048
  • 正常:4096×4096,2048×2048
  • AO:4096×4096,2048×2048

纹理尺寸:4096×4096,2048×2048

碰撞:是的,自动生成

顶点计数: –

Lod:是的

目数:26

材质和材质实例数:30

纹理数量:60

支持的开发平台:

窗户

OSX的

Linux操作系统

PlayStation4

PS4/莫斐斯

Xbox1

[医]眼环

SteamVR/HTC Vive

支持的目标构建平台:

窗户

OSX的

Linux操作系统

PlayStation4

PS4/莫斐斯

Xbox1

[医]眼环

SteamVR/HTC Vive

文件: –

重要/附加注意事项: –










***Monthly Unreal Engine Sponsored Content product for October 2021***

Check out Denys Rutkovskyi's other products here: Denys Rutkovskyi Content

Fantasy cave environment. All assets sculpted with high details and textured with PBR materials. The idea was to achieve interesting fantasy mood in demonstration map. For this was crated a cave with a tomb inside of it and interesting supporting architecture/stone details as wall as wall paintings and lighting setup. Assets are game ready with reasonable usage of polygons and good optimization.

video:

https://www.youtube.com/watch?v=CqIDFn7fRu4

360

https://www.artstation.com/artwork/rw3gO

***2021年10月虚幻引擎赞助的月度内容产品***

在这里查看Denys Rutkovskyi的其他产品: 丹尼斯Rutkovskyi内容

幻想洞穴环境。 所有的资产雕刻与高细节和纹理与PBR材料. 这个想法是在演示地图中实现有趣的幻想情绪。 这是一个洞穴,里面有一个坟墓,有趣的支持建筑/石头细节,如墙画和照明装置。 资源是游戏准备与合理使用多边形和良好的优化.

短片:

https://www.youtube.com/watch?v=CqIDFn7fRu4

360

https://www.artstation.com/artwork/rw3gO

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